Various Darius bugs I'd like fixed
There are ALOT of bugs with Darius that need fixing, I have an alternate account for pretty much Darius only, in all positions, as well as none numerical changes I'd like seen.
Passive: Hemorrhage
Fix #1: Darius can no longer see his blood stacks and the timer of it on the enemy buffs by left clicking them. I've encountered many times where I'm not sure if the bleed will kill them or not as I don't know how long is left on it. Please bring that back
Fix #2: Can we change the damage interval for each bleed proc from every second to every half second? This can help by getting damage out quicker but still being the same damage, sometimes when I dunk people they will be left with 12-20 HP, this can fix that by having that extra bleed dealt but no physical numbers change.
Q: Decimate
Fix #1: Sometimes when people are mid dash and you cast it, even if they are IN the Decimate while you cast it, it won't deal damage. This only works for dashes like Tryndamere and Graves, but not Tristana or Kha'Zix.
W: Crippling Strike
Fix #1: If the buff wears off mid auto attack, the auto attack animation will continue, but no damage or crowd control will be dealt, fix that please!
R: Noxian Guillotine
Fix #1: If enemies blink or walk into a bush while you are casting, it cancels the animation. Does not apply by dashing or moving out of range, only applies with blinks and vision loss.
Also, I'd like the animation to continue and kill even if you died mid animation, Inertia is a thing too! Darius is floating 10 feet in the air swinging his axe down, he's not gonna come down like a feather!
Optional:
This is a numerical fix I'd like to see, but doesn't need to be. Noxian Guillotine STILL costs 100 mana for each additional cast, given how his maximum mana at levels 6-13 I'd like that to be fixed, as I can only really cast it once or twice throughout the fight without running out of mana!
I'd love to see this change for my favorite basketball player!