This champion does not deserve 2030 base health

D357R0Y3R··4 votes·1,249 views

what the actual fuck Kaisa SHE HAS A DECENT BASE MS FOR AN ADC TIED TO STEALTH+BURST OF MS DASH AND INSANE SHIELD

you either revert her range to 500 or reduce her base health, killing this piece of shit "risky" champion is less possible than any adc

22 Comments

ForFoxSakes5 votes

2030 HP is like what, 2 hits these days on a champ that builds no resistances or HP

Primaquarius2 votes

Kayle btw

AirKingNeo2 votes

is half melee and doesn't have nearly as much damage

ModWulf Helhammer3 votes

ACTIVE: For the next 10 seconds, Kayle becomes a ranged champion with 525 range and her basic attacks deal item splash magic damage and increased bonus magic damage to her main target.

Kai'Sa's AA and missiles are both 525

AirKingNeo2 votes

Ok? Kai'sa is perma range?

ModWulf Helhammer3 votes

And so is Kayle by level 10, and she never does anything without it up anyway.

My point is that you saying "Kai'Sa has more range" is wrong, because those are both the same.

AirKingNeo2 votes

Being perma ranged gives you a safer early game.

SithesisLord2 votes

And so is Kayle by level 10

And after getting Nashor's.

And also doesn´t have %HP damage that has a high base and a high scaling.

Pika Fox1 votes

In all honesty, kayle's passive does far more damage than kai sas. Kayle is on every hit, kais is on every 5th or 6th hit (idr). Even with guinsoos, it still takes like 4 hits to start getting the every other auto passive anyway.

AoE resist shredding is extremely powerful.

Tormentula2 votes

All they really have to do is lower her shield value.

500 range is near impossible to work with on a marksmen unless you give it some serious burst damage.

Flashes1 votes

{quoted}

All they really have to do is lower her shield value.

500 range is near impossible to work with on a marksmen unless you give it some serious burst damage.

She has 525 base range with insane damage, a movement speed/attack speed buff, aoe/single target damage, a heavy ranged nuke button, a passive that scales off of max hp, and an ult that grants her a shield AND mobility.

She's Vayne with the invisibility spread out even when she doesn't have ult up.

Tormentula1 votes

oh wow what a bonkers range https://cdn.discordapp.com/attachments/389945345594884098/496853567731400705/unknown.png lmao

Tbh the way you just described her made it sound like any other marksmen. The only major issue i still see with her is her shield, the value needs to be lower or even adaptive like camille passive so she's punished better. Kinda lame seeing kai'sa all in with 10% health and actually win a fight because of it. A behind kai'sa can't do much, but an ahead one just has less risk due to the ability so I don't see why she needs the shield so high if it doesn't protect her unless her opponent is so weak in comparison and she's ahead.

Flashes1 votes

{quoted}

oh wow what a bonkers range https://cdn.discordapp.com/attachments/389945345594884098/496853567731400705/unknown.png lmao

Tbh the way you just described her made it sound like any other marksmen. The only major issue i still see with her is her shield, the value needs to be lower or even adaptive like camille passive so she's punished better. Kinda lame seeing kai'sa all in with 10% health and actually win a fight because of it. A behind kai'sa can't do much, but an ahead one just has less risk due to the ability so I don't see why she needs the shield so high if it doesn't protect her unless her opponent is so weak in comparison and she's ahead.

525 range isn't that huge. I know. The thing I was addressing is that someone said she had "500" range. She had 500 range at release, and was clearly underpowered at that point in time. However, with the buffs to AD ratios and raw stats, her Shield, which used to be balanced, is now overwhelmingly powerful, and she isn't punished for making bad shield plays as badly as she should be.

Paroe2 votes

@thread To be fair; EVERY marksman should have between 1600 and 1800 base health depending on theme and kit. EVERY fighter should have between 1600 and 1800 base health depending on the range of their kit. EVERY juggernaut should have between 1800 and 2000 base health depending on the range and amount of effective healing in their kit. EVERY tank should have between 2500 and 3000 health depending on the amount of hard CC vs damage in their kit. (Someone like Poppy would be on the lower end, as she only has one source of situational hard CC)

MrFawknSunshine1 votes

Kled personally i think he gets too much hp. i played him full ap bruiser and have somewhere between 4000-5000k hp item 3071 item 3748 item 3053 item 3026 item 3065 item 3047

Paroe1 votes

{quoted}

Kled personally i think he gets too much hp. i played him full ap bruiser and have somewhere between 4000-5000k hp item 3071 item 3748 item 3053 item 3026 item 3065 item 3047

That build is not full AP... But that build IS almost full AD bruiser! Why SV and not Maw? ;3

MrFawknSunshine1 votes

oops typo i meant AD all along not ap

[zombie-brand-facepalm]

Paroe1 votes

{quoted}

oops typo i meant AD all along not ap

[zombie-brand-facepalm]

You sure? The joke works either way. Hell you could have said "Full AP tank"...

MrFawknSunshine1 votes

yea . spirit visage cuz i have steraks over maw. but never less he still has too much hp for a fighter/diver who does % hp damage that scales with ad

Paroe1 votes

{quoted}

yea . spirit visage cuz i have steraks over maw. but never less he still has too much hp for a fighter/diver who does % hp damage that scales with ad

To be fair kled is technically two champions, But yeah... Skarrl should probably have his health nerfed pretty hard. base health 20% of kleds+bonus health maybe?

sneakydoug1 votes

That much health on an adc is actually a liability. Now they can’t use ‘cut down’

( ͡° ͜ʖ ͡°)

CIayman1 votes

That's less than 6 other ADCs

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