New Iteration of Ahri Changes Incoming, Looks Promising:
Hi Folks,
It looks like they are planning to test a new iteration of the Ahri changes:
More info with context: http://www.surrenderat20.net/2018/04/43-pbe-update.html
Personally I think this looks promising, they've found a way to take away the free movement speed from her Q while still allowing players to make use of it if they use it skillfully, and they have made Fox Fire feel more under your own control.
Edit: Now that I've had a night to sleep on it I have more thoughts about this iteration, first I will give specific thoughts then some more general thoughts. I haven't had the opportunity to playtest Ahri yet, but I'm looking forwards to trying this iteration today or tomorrow. As such these thoughts are based on just analyzing the descriptions of how the abilities work.
Vastayan Grace (Passive)
I like having it at least conditionally, and it will be good in trades while not being so good for poke or escaping. IMO this is an improvement over having the movement speed on her Q and also an improvement over not having the movement speed at all.
That said, this iteration of the movement speed is probably a little bit too safe, she can still just throw Q or W on an approaching enemy and run away. It might be worthwhile to make it so she only gets the movement speed if she's within a certain range of opponents, or only towards / perpendicular to those opponents.
Orb of Deception (Q)
It is a good idea to move the heal passive onto this ability, since this was the only ability that was ever optimal to use it with anyways. S+ good job.
Fox Fires (W)
I like having more control over the ability, it's cool that we could use attacks or charm to mark targets for the orbs to hit. But aside from that, the range increase looks clunky, it feels to me like it runs counter to the goal of making her more risk-reward instead of safe.
Charm (E)
I understand that people wanted the damage boost back, but there's a small problem I see with putting it on charm. It makes it feel like you are expected or forced to only follow one spell rotation; E -> W&Q. It makes me feel obligated to not trade unless I land charm, for fear of missing out on the optimized damage.
I think it might be more skill expressive if the damage boost were moved somewhere else such as on Fox Fires, for example; "each fox fire that strikes a target increases Ahri's damage against that target by X% for a short duration. This would also make it more fair for opponents because if they get hit by Fox Fires they could still escape, whereas with the current iteration, if they are hit by charm they are just doomed to take an assload of damage because they are cc'd and cant even try to escape it.
Spirit Rush (R)
I haven't had a chance to try her out on the PBE so I don't know if this iteration has 3 or 5 charges, but I just want to emphasize that 3 is plenty. It's thematically appropriate, and it gives Ahri plenty of opportunities for outplays. We don't need 2 additional charges.