So why doesn't Wit's End damage scale with levels?
While we are at buffing it, since damage is not 42 anymore, it now can be whatever it wants, so why not to make it scale with levels, like most item damage that doesn't scale with AP/AD?
While we are at buffing it, since damage is not 42 anymore, it now can be whatever it wants, so why not to make it scale with levels, like most item damage that doesn't scale with AP/AD?
if they make it like 30-60 depending on level would be a good pick up late game. i do agree it needs more on hit damage to justify it sometimes
if they make it like 30-60 depending on level would be a good pick up late game. i do agree it needs more on hit damage to justify it sometimes
They could accomplish more or less the same thing with %HP damage. That would make it an interesting counter to high HP, low MR targets.
yeah that too. 3% max health damage. or a botrk like passive
That would make it too similar to bloodrazor/bork, I like it being flat damage. Scaling per lvl would allow it to not be quite so useless late game.