Rework Idea: Reworking White Smite to give it a playstyle oriented purpose like Red/Blue/Purple

Kingsgrave··8 votes·1,478 views

**Counterjungling is not a playstyle and it is not a specific thing that nobody else can do, it is merely an activity everyone can and will participate in compared to dueling, ganking and clearing. **

I am suggesting a more objective clearing focused item, since the other 3 do not cover this aspect of Jungling otherwise known as Control Jungling, while also providing something that helps strategically with counterjungling compared to the other items.

item 3711 **renamed to Chieftain's Spear ** +30 Gold on Large Monster Kill

Upgrades Smite to Commanding Smite

  • Commanding Smite can be cast on the ground to create a 200 radius smoke for 3 seconds that denies vision inside from outside and outside from inside for enemies.
  • Commanding Smite can be cast on Structures for 50% damage and creates the aforementioned smoke around the Structure for 3 seconds, denying Towers vision of allied champions inside the smoke. Same Structure cannot be smote more than once every 2 minutes.
  • Commanding Smite increases the power and duration of Neutral Monster buffs by 50%

**This gives White a clear purpose that isn't overshadowed by the other 3. Everyone can counter jungle since that really isn't a style of play, its just an activity. **

Another interesting thing to note is that this item would be ideal for the Jungler who is behind the enemy Jungler in Objectives or is worried about being invaded or killed. It provides a way to clear objectives safely and also a way to escape a bad situation at the cost of your smite.

item 3713 is for clearing junglers Maokai Sejuani item 3715 is for dueling and burst junglers Volibear MasterYi item 3706 is for ganking and teamfighting junglers LeeSin JarvanIV item 3711 is for control and objective sieging junglers Trundle Nunu

White is called Chieftains because it not only looks tribal but objectives are usually taken by those who lead and take charge aka those who command. The item image never really looked much like a knife anyway, it is clearly a spear imo.

item 3713 You want to farm junglebros? item 3715 You want to kill dudes? item 3706 You want to chase and peel dudes? item 3711 You want to be better at killing junglebros than the dudes?

This item gives everyone the means to be a control oriented and objective clearing jungler much like the other smites allows anyone to be a farmer, duelist or ganking jungler.

Thoughts?

7 Comments

9baksQuJhb4 votes

Nice idea for those junglers who don't benefit quite as much from the other items (I'm looking at you Nunu), while still keeping it within the area of its intended purpose (objective control/messing the enemy team up). It will probably require some tweaking, but I'm on board so far. Lord knows anything is better than what poacher's is right now.

junglerboy163 votes

You had me up until smite damaging structures. Even if it has a 2 minute cooldown, that is hands down the most powerful summoner in the game (And tbh, Trundle could care less about it since he noms them in 8 seconds on his own). Otherwise, I love the idea. I have been backing the 50% increased smite buff bonus since preseason, and the AoE vision denial is great. It shouldn't work on objectives except to keep them from targeting champs inside though, because damaging it is too much.

The other thing I don't like is that it is getting changed from a unit targeted ability to a unit or ground targeted ability, which is bad. What If I'm trying to smite steal baron and somebody runs in and in the heat of the moment I smart cast and it goes to the side. suddenly I have a useless smoke cloud and they have baron. Bad idea.

TL;DR: Objective control good. Smite bonus increase good. Tower smiting bad. Ground targeted bad.

Amarøk2 votes

i see what your trying to do here but having turret not be able to target people for 3 seconds makes turret diving to easy

Kingsgrave2 votes

[{quoted}](name=Eye Smok Crack,realm=NA,application-id=3ErqAdtq,discussion-id=N4Eg6BlX,comment-id=0000,timestamp=2015-03-30T13:18:23.957+0000)

i see what your trying to do here but having turret not be able to target people for 3 seconds makes turret diving to easy

Its only within the 200 radius immediately around the turret for 3 seconds

Its designed so that you can rush damage onto a turret with your team instead of using it to dive people

Amarøk1 votes

yeah but at the same time people will use it to dive people because they can avoid the dmg

flibitydoo2 votes

But it wouldn't help secure jungle objectives...

You just spent smite to deny vision of the dragon

now all lee has to do is move inside of the smoke, and cast smite, since you don't have it anymore....

NorthernDruid1 votes

White Smite needs to mirror Purple smite's benefits better.

You get purple smite when you want to farm the jungle more quickly and for longer periods of time.

So while Red and Blue smite has a nice kind of raw dueling power vs stickiness/soft CC, but are both about adding to your ganking/teamfighting potential.

White Smite should, like purple smite, be about enhancing your farm.

As it currently is, Purple Smite is the one you pick when you want to spend a lot of time in the jungle, farming. White smite is the one you pick when you wanna spend not that much time in the enemies' jungle.

I figure if the extra gold gain and movespeed buff were made global (while the insta-cdr remains enemy jungle only), it would fill the niche of dipping into the jungle in-between ganks a lot better.

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