Gp early game needs to be made worse if hes going to outscale every other top by pressing Q on cd

Rexxiee··12 votes·495 views

Pretty much title, gp is way too good and safe.

8 Comments

Blåbæret2 votes

Been saying it for ages. GP can literally stand still and fap under tower the entire game. He's basically unkillable and ungankable thanks to his ridiculous healing and CC removal even though he should be an easy kill early game. They need to hit his early game hard. No love taps, I mean serious nerfs. His lack of realistic counterplay needs to be adressed.

Tèrminus2 votes

Just make Parrrley work like it used to, with a higher cost that refunds some mana if it kills a target.

How much weaker can you make him otherwise? Literally all of his base stats besides attack speed got reduced in his rework, and his oranges both cost more mana AND heal him for less unless he's already significantly damaged.

The only other thing I can think of would be to make the champion bonus damage on kegs scale with level rather than skill rank.

Sasogwa1 votes

{quoted}

Just make Parrrley work like it used to, with a higher cost that refunds some mana if it kills a target.

How much weaker can you make him otherwise? Literally all of his base stats besides attack speed got reduced in his rework, and his oranges both cost more mana AND heal him for less unless he's already significantly damaged.

The only other thing I can think of would be to make the champion bonus damage on kegs scale with level rather than skill rank.

I actually like the higher manacost, refund on kill idea a whole lot. Great suggestion

Rexxiee2 votes

{quoted}

Just make Parrrley work like it used to, with a higher cost that refunds some mana if it kills a target.

How much weaker can you make him otherwise? Literally all of his base stats besides attack speed got reduced in his rework, and his oranges both cost more mana AND heal him for less unless he's already significantly damaged.

The only other thing I can think of would be to make the champion bonus damage on kegs scale with level rather than skill rank.

His barrels need a mana cost if they are not going to have a significant CD early game.

Its just 0 risk for him to put barrel on his feet and then just sit there since it never expires, if you ever try to do anything to him as melee he pops it and runs away and/or wins trade, if you do nothing he Q's you on CD and then outgolds you massively.

There needs to be some counterplay here, specially since hes supposed to be BAD early game.

Tèrminus1 votes

{quoted}

His barrels need a mana cost if they are not going to have a significant CD early game.

Its just 0 risk for him to put barrel on his feet and then just sit there since it never expires, if you ever try to do anything to him as melee he pops it and runs away and/or wins trade, if you do nothing he Q's you on CD and then outgolds you massively.

There needs to be some counterplay here, specially since hes supposed to be BAD early game.

Kegs DO expire after 60 seconds, but that's probably a bit too long for how well they can zone enemies.

Rexxiee1 votes

{quoted}

Kegs DO expire after 60 seconds, but that's probably a bit too long for how well they can zone enemies.

60 seconds? he can get 3~5 charges in half of that time, even early game, thats the problem, its like playing vs pre-nerf caitlyn, when her rank 1 traps had a 90s duration (now they have 30)

It should last 5~10 seconds at most early game, and have it scale with champion level or something.

Modl Ryden l1 votes

Probably nerf the haste and slow effect he gets from popping a barrels.

Tychusfindlay9181 votes

revert Q mana changes and he's good to go.

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