God i wish they would rework Sona to be "good" at all points in the game

only zhule··4 votes·977 views

Like she just feels so boring and 1 dimensional. I'd love to see changes like her Q is now a skill shot, with an AOE attached to it. You can miss now, but if you hit it's reasonable damage without having to get within auto attack range. Change the passive aspects of her abilities into buffs that last the whole duration of the ability so long as the allies are within the aura range. Boom she stops being a spam bot because you lose the bonuses you want if you keep cycling through spells at break neck pace. Make her faster and/or better able to take a hit. For a champion with a bunch of her "power" being tied to auto attacks, Sona is WAY too squishy, slow and risky to keep getting within 550 range for the damage output she has. Just give her the level 2 version of her ult passive from the get go, along with higher starting and scaling mana. Boom she now can actually help finish off low HP, casting heal twice doesn't basically drain your mana pool for a gain of like 60-70 health, you aren't bound as heavily to NEEDING mana flow band to deal with your poor base pool and low MP5.

7 Comments

AR URF1 votes

same with LeeSin

only zhule1 votes

[{quoted}](name=AR URF,realm=NA,application-id=3ErqAdtq,discussion-id=MvUvPbuP,comment-id=0000,timestamp=2018-06-12T05:42:41.621+0000)

same with LeeSin

I would LOVE too see what they could do with Lee if he couldn't ward hop.

Warlord Rhinark1 votes

I mean.

Atleast she's hot.

ZapMyHeart1 votes

It's not that her power is tied to her AA augmentation.

It's that a lot of her power is in her Q coding that auto-locks onto enemies' butts like a heat seeking missile. Followed by an empowered AA and they are dunzo for awhile.

only zhule1 votes

{quoted}

It's not that her power is tied to her AA augmentation.

It's that a lot of her power is in her Q coding that auto-locks onto enemies' butts like a heat seeking missile. Followed by an empowered AA and they are dunzo for awhile.

I always find it sad when people point to the auto targeting nature. the spell does very very little damage in the early levels.

Zeppelins circus1 votes

[{quoted}](name=only zhule,realm=NA,application-id=3ErqAdtq,discussion-id=MvUvPbuP,comment-id=00020000,timestamp=2018-06-12T06:45:58.629+0000)

I always find it sad when people point to the auto targeting nature. the spell does very very little damage in the early levels.

Really. Really now.

only zhule1 votes

[{quoted}](name=Zeppelins circus,realm=NA,application-id=3ErqAdtq,discussion-id=MvUvPbuP,comment-id=000200000000,timestamp=2018-06-12T07:07:53.460+0000)

Really. Really now.

yes. 40 damage + 30 damage per rank (that's not even accounting for resistances). That's a pretty piss poor damage source (and her only damage source beyond AA) when you can only use it once every 7-8 seconds. Not to mention that the buff she gives is rather... blah.

I'd rather see her kit be some what of a hybrid between it's previous incarnation and the current one. Abilities that give constant buffs to your self and allies while active, BUT only remain active for a short while. No longer is Sona just zipping around tagging her allies with multiple "buffs" every 2-3 seconds, but if she sticks close it's amazing what something like say... "10% of all damage dealt is now converted to true damage, heal for 15% of all damage dealt, Bonus Attack speed, while active spells cast by allies cause their other spell's cooldowns to be reduced by 1 second" can do.

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