RIOT PLEASE DON'T KILL AP RAMMUS
I BEG YOU, LEAVE THE RATIO THE SAME PLEASE, DON'T DO THIS
IT ISN'T FAIR FOR HIM, ALL HE CAN DO IS SIT BACK AND SAY "ok" WHILE YOU TAKE HIS WIZARD GARBS FROM HIM
I BEG YOU, LEAVE THE RATIO THE SAME PLEASE, DON'T DO THIS
IT ISN'T FAIR FOR HIM, ALL HE CAN DO IS SIT BACK AND SAY "ok" WHILE YOU TAKE HIS WIZARD GARBS FROM HIM
On the one hand we have Riot claiming that they "aim to preserve alternate builds". On the other hand we have them destroying every single one of them when they update a champion - even deliberately going out of their way to do so by reducing scaling that has zero effect on a champion's primary build.
Since actions speak louder than words I'm just going to call their words a blatant lie.
On the one hand we have Riot claiming that they "aim to preserve alternate builds". On the other hand we have them destroying every single one of them when they update a champion - even deliberately going out of their way to do so by reducing scaling that has zero effect on a champion's primary build.
Since actions speak louder than words I'm just going to call their words a blatant lie.
this so god damn much and they still keep nerfing alternate builds even after reworking them, to take miss fortune as an example:
BOUNCE AP RATIO: 50% ⇒ 35% (matching the first hit) REMOVED MINI CRIT: Bounces no longer deals 50% increased damage when the first hit kills a target NEW REAL CRIT: Bounces can now critically strike, and always critically strike when the first hit kills a target. Damage is affected by crit multipliers (ex. Infinity Edge). unless I suck at reading that means the AP ratio got nerfed no? because there's no reason to nerf it considering AP mf has 0% crit chance, they just smacked a AP ratio nerf on there for no valid reason
Probably because with Ap if she crit that would be 100% ap scaling no?
this so god damn much and they still keep nerfing alternate builds even after reworking them, to take miss fortune as an example:
BOUNCE AP RATIO: 50% ⇒ 35% (matching the first hit) REMOVED MINI CRIT: Bounces no longer deals 50% increased damage when the first hit kills a target NEW REAL CRIT: Bounces can now critically strike, and always critically strike when the first hit kills a target. Damage is affected by crit multipliers (ex. Infinity Edge). unless I suck at reading that means the AP ratio got nerfed no? because there's no reason to nerf it considering AP mf has 0% crit chance, they just smacked a AP ratio nerf on there for no valid reason
Well, if you kill a minion with it, it auto crits, resulting in a 70% AP ratio
Other than that it was a random nerf
And than we see what happens when riot listens to all of this 'keep my offbuild' q.q...
*
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[zombie-brand-facepalm]
They should give a * about offbuilds when redesigning a champion - instead they should add some minor off-scalings here and there to allow people to experiment with the new numbers and maybe discover a new offbuild... but keeping a certain secondary build in mind while reworking can't end well...
*I wont blame Riot for anything that went wrong during Malz MYMU - I soley blame all this Keep-AD-Malz threads which outnumbered Malzs total PLAYERBASE for this fiasco.
Erm, no, you should absolutely blame Riot for that whole thing with Malz. They decided to take him in a minion master route, not the players. The players wanted to maintain some level of interaction between AD Malz and the voidlings, they didn't need it to be an absolute focus of his rework. Malzahar is a Prophet of the Void, last I recall, not the harbinger of the Void, not the summoner of the Void, the prophet. The problem with Malz is definitely Riot's fault for shifting the focus so heavily, and his new passive.
priority should be making the champions viable and fun to play as and against as intended.
priority should be making the champions viable and fun to play as and against as intended.
yeah but upping AP ratios doesn't affect tank rammus, same with mf, giving her higher AP ratio doesn't affect AD MF.
and while that should be their focus once they're done balancing tank rammus AP rammus will be forgotten just like how AP mf was forgotten
If people play rammus Ap rather than tank they'd have to rebalance him around that, right now they're focusing on balancing him as a tank and for taht to happen they need people to PLAY him tank
Yeah but it's not like AP Rammus was crowding out tank Rammus in any way, so I see no reason to nerf it now.
After playing the changes on beta I'm not a big fan, but that one made no sense to me. Other changes aside what does lowering his ap ratios accomplish? It's not like ap rammus builds have ever been a problem. I feel like that's been a trend with updates lately, throwing in nerfs to ap build ratios that hurt the off meta builds without really affecting meta builds. I really wish riot would at least try to preserve some off meta stuff but they seem to be nerfing them without reason lately.
Well, he can still do tons of damage without building AP. Like:

The armor scaling on passive is insane for damage returned! And now ult SLOWS so is more reliable!
Still, I understand your complaint about one less option for the build.
I always find these discussions whenever "off" ratios are nerfed. People have to understand that with the rise of issues with "squishies being too tanky" and "tanks dealing too mich damage", things like this have to occur.
If ap-bruiser or even full ap builts on tanks actually were causeing issues that would be a fair point, but even befor the ratio nefs those builts were the exeption and unlike tanky builts on certain assasins/skirmishers, no one ever complained about an ap-mao running rampage or ap rammus destroying teams. So if those champs were no issue with higher ratios befor, why should they be one now?
;(
I want to try it when I finally escape wood 5.....guess I will never get the chance. :( Please Rito don't implement the change. It's not like AP Rammus was the problem anyways.
Although I've never played with or against an AP Rammus I'd love to see one ram into someone and one shot them at some point in the future, they shouldn't really mess with his AP ratios as they don't effect his normal build or play style unless you want to build a
or
but most of the Rammus's I've played with usually just go full tank ,probably has to do with the fact I'm in low silver if you usually do build them but if not oh well! so I don't really see a reason they should mess with his AP scaling to much but it seems they are anyways.
rylai's was something i picked sometimes because it would give your ult a slow. which it already does now so it's redundant.
Not just rammus, All the tanks they updated so far lost out on offensive scaleings and thus built options. Mao lost alot ap ratio on w+e, zac lost some on R and has a less reliable Q, Seju lost most of her ratios aswell as base ad and base as so ad-ish off builts are nerfed aswell. Ohh, and sunfire lost damage, so even kit-neutral options for damage get remduced...
But he's abusing AP items he isn't supposed to build.
But he's abusing AP items he isn't supposed to build.
There are no items you aren't supposed to build.
but, but, but, but, but adcs are abuzing lethality!!!!! /s
The reason they have to nerf a lot of scalings is to compensate with base dmg or utility in other parts of the kit.
This is especially true for tanks building dmg items. The reverse is done when squishies build tank items.
To make vanguard Maokai better, they had to up his base dmg, and lower his scalings. This would, of course, hurt AP Maokai. The reason they couldn't keep the AP scaling, is that the result would be a tanky champ that could also do a lot of dmg. They try to preserve the build by keeping some scaling, but they want to discourage it, because it promotes a playstyle that could be toxic, when the opportunity is open.
Remember, off-meta builds is what led to lethality ADCs, Cleaver Lucian, and Bruiser Graves Jungle
Yeah! That build we've all tried at least once and do less than .0009% of the time! It's crucial to his character!
they've been destroying alternate builds for champions every time they even get mini reworks. it really sucks.
I put on my robe and wizard hat
But Wrecking ball Rammus is gonna be stronger than ever, since they actually buffed his tower damage by 15/30/45 (+10% AP) per second on his ult. Full duration that's 120/240/360 (+80% AP) extra damage to towers for a total of 640/1280/1920 (+320% AP).
Granted that's also down to 320/640/960 (+160% AP) vs champs, but the stacking slow means he'll have an easier time applying that damage since it'll be harder to just run out of the AoE.