Just waiting for Riot to admit they overbuffed lethality
Any day now
Any day now
Nah man. Lethality was in a bad spot, there are just a few abuse cases of the items right now.
Champions like

Someone here needs to reread the definition of few.
And if so many champions are abusing a mechanic (basically, all the ones who use it abuse it), chances are high that the mechanic itself is at least mistuned.
Someone here needs to reread the definition of few.
And if so many champions are abusing a mechanic (basically, all the ones who use it abuse it), chances are high that the mechanic itself is at least mistuned.
ThatsTheJoke.jpg
;)
I love when people forget Lethality is nothing more than a bad version of Armor Pen.
this is completely wrong
Raw values got buffed across the board
runes have higher lethality values than they ever did armor pen values
And Most items have higher lethality values than arpen values. The only one that stayed the same was youmuu's at 20, everything else got buffed up from 10 to 15
Well, runes have higher Lethality values now than the ArPen values that existed for 4 seasons.
However, it is not the highest level of ArPen there ever was: Back in S1 and S2, ArPen reds had 1.66 ArPen, 0.06 more than the current runes have Lethality.
I love when people forget Lethality is nothing more than a bad version of Armor Pen.
Uhhh....
there's more Lethality in the game than there was armor pen. A LOT more.
Look at a mastery like Precision. At around level 6 you get 4.8 magic pen but you have 8.5 lethality which is equal to 73% effectiveness at level 6 (60 base plus 1/3rd of the remaining 40%) which puts you at 6.2 armor pen. That damn near makes up for the loss of armor pen early game from your reds and combined with Youmuu's, Edge of Night, and Draktharr's you can get up to 83 or so Lethality as opposed to the previous ~49 (~9 from marks 20 from Ghostblade 10 from Draktharr and 10 from Maw).
So not only do you go ALMOST even early on, but you dip just a bit in the midgame if you rush Youmuu's, then a far significantly better scaled late-game. On top of that you're not even including the spellshield, true damage/wardkiller passives, out of combat movespeed that allows you to deliver that damage more effectively, or the shred you can potentially get if you run Cleaver.
It's very good right now and if not for the damage then surely for the added utility.
Uhhh....
there's more Lethality in the game than there was armor pen. A LOT more.
Look at a mastery like Precision. At around level 6 you get 4.8 magic pen but you have 8.5 lethality which is equal to 73% effectiveness at level 6 (60 base plus 1/3rd of the remaining 40%) which puts you at 6.2 armor pen. That damn near makes up for the loss of armor pen early game from your reds and combined with Youmuu's, Edge of Night, and Draktharr's you can get up to 83 or so Lethality as opposed to the previous ~49 (~9 from marks 20 from Ghostblade 10 from Draktharr and 10 from Maw).
So not only do you go ALMOST even early on, but you dip just a bit in the midgame if you rush Youmuu's, then a far significantly better scaled late-game. On top of that you're not even including the spellshield, true damage/wardkiller passives, out of combat movespeed that allows you to deliver that damage more effectively, or the shred you can potentially get if you run Cleaver.
It's very good right now and if not for the damage then surely for the added utility.
And then if you are running full Lethality reds/quints, early game you play like a bitch and then oneshot at around lvl 6.
And then if you are running full Lethality reds/quints, early game you play like a bitch and then oneshot at around lvl 6.
Not quite. I still believe you need AD reds to help with csing and pushing early...
but naturally you play like a bitch until you get your full combo at level 3. This is true of the majority of assassin mids.
looks like they are gonna have to set the scaling split to 50/50 instead of 60/40. 40/60 was too low, but 60/40 seems too high as it turns out.
looks like they are gonna have to set the scaling slit to 50/50 instead of 60/40. 40/60 was too low, but 60/40 seems too high as it turns out.
They already said that, I think.
I said it on the PBE when Zed was going 20/3/8 again.
Just waiting for you all to stop flooding these forums with useless bitching.
I think lethality is in a decent spot.
just make it Meele only jesus.
it wasn't overbuffed, it is just getting abused by the wrong Champions even more now.