Riot Nerfed Elise's new heal twice before it even hits live.
Elise old heal Skittering frenzy - 4 (4% AP) Elise + 5 spiderlings. **4 + 4%(200) = 12 x 6 = 72 per hit from elise and her spiderlings. **
Patch 5.12 Elise's new heal - 4/6/8/10+(10% ap) At max level heal 10+10%(200) = 30 per hit from elise with the new rappel effect at 100%, it would be 60 per hit at 200 AP. Still lower than live value.
Orignally the heal was suppose to be half of her auto attack bonus so it was - 5/10/15/20 (15% ap). At max level heal 20+15%(200) = 50 per hit from elise and rappel effect at 100%, it would make it 100 per hit at 200 ap.
So her new buff is a nerf to her burst heal? why was it decided to nerf her heal twice to a point where it isn't even a useful sustain for her anymore?
Glad to see they did the wait and see approach.
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