Almost every Fighter has [Shield] or [Healing] in their kit..
Fighters
Juggernauts:
Lifesteal passive
Healing Q
Shield + Healing
Healing Q
Healing + Regeneration
Lifesteal
Regeneration passive
W shield + Lifesteal (although he's unplayable due to full melee kit he still got Fighter mechanic)
Regeneration
Regeneration passive (same spot as Udyr)
Healing Q
Divers
Shield
Healing passive
spell blocking shield
Turret + AA blocking shield
Shield
Healing passive + Q + R
Healing
Shield + lifesteal + spellvamp
Healing on AA
Healing on W
Shield
Meanwhile:
(passive: gain MR and armor based on nearby enemies, which can be ignored with lethality, BC, LW) + a on 1 sec knockup on long CD with no other mechanic that makes him a diver!
I didn't even mention almost every fighter has a hard CC + their healing or shield mechanic that allows them to last longer in tf or work as a REAL DIVER/fighter.
Stop ignoring
and tell us there are other priority champions that needs to be worked on. ALL champions got adjusted or buffed in the last couple of years, but the last thing
received was in S4 patch 4.5 and was a nerf to his Q and R
Q - Crushing Blow
ARMOR SHRED 30% at all ranks ⇒ 10/15/20/25/30%
R - Cyclone
ATTACK DAMAGE RATIO 1.2 per second (4.8 total) ⇒ 1.1 per second (4.4 total)
Give Wukong the Xinzhao treatment!
?