Why is the Price for IP boost so expensive and not balanced?
Most expensive champs cost 975 RP, and a 50win IP boost costs 2,560. Highest IP average per game you can get is about +120 ip from IP boost. (assuming u trying to prolong game for most IP) So 50win boost that costs 2,560 RP will get you 6000ip which is about what it costs for the most expensive champs that are 6,300ip.
So buying a 50win boost is like paying 2,560 RP for 1 champ.... I would suggest reducing the price to something more reasonable like 1,800 rp.
Based on peoples comments it seems most agree ip boosts are for runes and not champs, and so the price is justified. So i suppose the question comes down to is spending 25$ worth of RP worth it for three 2k quints, or seven 820 seals a fair deal? I supposed the answer is yes for those who want to rush getting runes vs those who play for a couple years and are patient.