Can we get a visible range on the screen whenever LB or Karma tether us like Morg's R?
For Clarity
EDIT: Fiddles Drain and Swain Q and Ultimate too pls
For Clarity
EDIT: Fiddles Drain and Swain Q and Ultimate too pls
Support!
Also I think Karma's W needs to get its break range increased. Its casting range is 675 so the breaking range should probably be something like 725-750. It's no fun when you cast it and it breaks right away.
For comparison: Morgana's ult cast range is 600 but the tether break range is 1050. Leblanc's chain cast range 950, break range 1000. Both of those spells have a slow attached to them.
Karma is much better at sustaining damage than LB, and it's a freaking ultimate for Morg.
The point is not to buff Karma. It's to make her tether work like any other tether and have a greater breaking range than casting range. Her tether, much like Leblanc's and Morgana's tethers, has a slight casting animation. If you are chasing an enemy as Karma and try to tether them from the max range, chances are that the tether will break immidiately due to that little casting animation allowing the enemy to continue running while you stop for a split second.
bullshit its 950 cast range. that was changed years ago. get your facts straight.
Leblanc's tether has 950 cast range. If you can say that Karma's tether has the same range than Leblanc's with a straight face... well actually you can't because that simply isn't true. Karma's w has a cast range and break range of 675.
Its not 950. All that I need to say. I dont give one shit about reworked Q bot karma. Champs been dead to me since her rework.
No, because then people would realize that karma's W tether range is literally the same as the cast range, and if they have 5 more MS than you or else janna's passive, they'll just walk right out of it.
No, because then people would realize that karma's W tether range is literally the same as the cast range, and if they have 5 more MS than you or else janna's passive, they'll just walk right out of it.
They should honestly buff the range then, but Karma has a MS boost and a slow. I've seen people have quite a bit of trouble escaping her W before.
Karma shouldn't have to use her shield on herself in order to get her snare to work, it defeats the purpose of her shield. Also, her slow is extremely low for 1.5 seconds. Anyone with any sort of mobility can hop right out of karma's W. They really should buff the range.
Xin Zhao shouldn't have to use his E to get into melee range to use his Q.
Buff his range too :^)
Karma shouldn't have to use her shield on herself in order to get her snare to work, it defeats the purpose of her shield. Also, her slow is extremely low for 1.5 seconds. Anyone with any sort of mobility can hop right out of karma's W. They really should buff the range.
Darius shouldn't have to use Apprehend in order to use his other abilities.
Buff, please!
Yeah, no. Karma is more of an "In your face" mage than others. The self shield mitigates quite a bit of damage and her slow is not long, but DAMN if it isn't potent. A full mage Karma has no trouble tethering people and making them explode.
And the mobility point is moot. You're telling me they should buff Karma because a Lee can bully her W? Fuck no. Mobility champs are hard to play, but the skill needed to disengage and re-engage consistently DEFINES them and the higher skill cap they have. Please note, I SUCK at these kind of champs.
A visual indicator though? Not a bad idea.
It's a good thing Karma has a slow :^)
Too bad she doesnt have a haste :^)
For
ftfy
Straight up nerfs Fid and Swain, too, I like it.
I don't really understand how a visual range indicator is a nerf. If you see Swain in his crow suit, you already know not to get anywhere near the guy, and for Fiddlesticks — well, if you're getting drained, you're probably going to try to get the heck out of dodge ASAP. The proposed change is just a better visual indicator of how far a distance away you need to be once both are already happening, in order to be safe.
The last I checked, Morgana's ultimate only gives a visual indicator if you're tagged by it, and the indicator breaks once you're safe. Such an addition to Fiddlesticks's Drain and LeBlanc and Karma's tethers would be great, not only for the target of the skills, but the casters, as well.
Hell, it'd be nice if, for tether and tether-like skills with a break range that exceeds the cast range, there was an indicator of the break range when you activate to cast, too.
It's like dealing with towers.
Knowing the immediate range the leash ends is something that makes it ridiculously easy to manage. It's why a lot of AoE spells have indicators or at least readable edges, so they're easy to manage.
I wasn't referring to his crow suit, it was his [Q] Decrepify. Thing's a bitch to escape from, and missing the edge of the line when trying to break it means even more damage taken.
Basically, every tether in the game should have one.
Hell no people want to make this game sooo easy god practice and understand champs skills. This is what separates the ok players from the great players!
hoping this is a troll post
But the lack of clarity goes well with LeBlanc's lore....
[{quoted}](name=Penguin Eclipse,realm=NA,application-id=3ErqAdtq,discussion-id=MWKaEZqo,comment-id=0004,timestamp=2014-12-21T23:46:47.135+0000)
But the lack of clarity goes well with LeBlanc's lore....
Are we really justifying bad game design practices for lore purposes? Lore should serve gameplay, gameplay should not serve lore.
Lore is non cannon because retcon. CLARITY FTW!!!
Upvote for clarity
Seems nice
I agree, although it makes more sense on Morg because it's an AoE ability.