Buff LW shred to 50% and revert the last BC nerf

Rexxiee··2 votes·356 views

Tanks are kind of broken late game atm, things like sejuani/maokai just dont die if they are not being 5 man focused and bruisers or ad melee champs cannot do shit to them early game either since bramble vest is broken.

10 Comments

redniwediS4 votes

Items are not the way to fix this. These items are weak against some tanks and make other tanks impossible to play. The champions themselves need changes, either with buffs to the weaker tanky champs or nerfs to the ones that outclass the rest.

Never forget that changing items effects every champion and should not be done to weaken only a few champions.

Variks the Loyal2 votes

They shouldn't die when being 5-man focused, they wouldn't be Tanks if they didn't. Your job isn't to focus them, but to avoid their CC, look past them, and get to carries.

Rexxiee3 votes

[deleted]

Variks the Loyal2 votes

Unranked, actually, I don't play ranked because why the fuck would I? Sounds like the opposite of fun.

Also, I never said unkillable. You can kill them, if you pump enough damage into them. But it should take a long time. A long time. They wouldn't be tanks if it didn't. If a Tank died just as fast as a Fighter, then we wouldn't have Tanks, we'd use Fighters instead (And we do that sometimes, see Rek'Sai in pro being built full Tank).

But Tanks don't have the damage to actually 1v5; they can survive, but they'll never kill anyone on their own. And that's why it's balanced.

Eedat3 votes

Uh, no not really.

In a PvE scenario is makes sense for a tank to be able to facetank everything. However, in a PvP scenario a tank lasting 10 seconds while actually being focused by 5 enemies makes zero sense. This doesnt happen in teamfights normally as your team can engage and draw attention off the tank or distract/zone the damage away. This is more of a scenario where the tank jumps in 1v5 without his/her team being able to follow up. 10k gold of tank items should not be able to deal with the 50k gold trying to stop them. They'll last longer than someone who is more investing in offense, of course.

Its a flawed concept. What we view as "tanks" normally in gaming does not exist in LoL, nor should it.

Variks the Loyal1 votes

But why? Why is that flawed, what makes it wrong? The Tank doesn't do enough damage to actually kill anything, so there would be no point to jumping into the enemy team with no follow up from your allies. So why shouldn't they be able to survive?

In certain scenarios, I agree. A Tank shouldn't be able to just exist underneath an enemy tower for ages without heavy investment or specific circumstances (Like Alistar's ult, for example). But in a straight up teamfight, a Tank should be able to persist within the enemy team.

Moreover, I think you and I agree in actuality. You're right in that other champions will take damage off of the Tank, which indirectly influences the Tank's durability in teamfights. I might be misunderstood, but I'm not implying that a Tank should last upwards of 10 seconds when the enemy team is actually focusing them down. I'm saying that Tanks, as they exist right now, are not overpowered and probably survive just the right amount that they should.

Either way, we don't need more Armor shredding.

Eedat3 votes

but tanks do non-negligible damage and actually can kill things. Tanks in PvE scenarios dont do a tenth of the damage as a dedicated DPS.Its not common in LoL for tanks to do 1/3 to a half of a DPS's damage.

I made a thread awhile back going into more detail. You can read it if you want

Sasogwa1 votes

[{quoted}](name=Variks the Loyal,realm=NA,application-id=3ErqAdtq,discussion-id=MMfLwYJ5,comment-id=000100000000,timestamp=2017-10-18T19:28:44.587+0000)

Unranked, actually, I don't play ranked because why the fuck would I? Sounds like the opposite of fun.

Also, I never said unkillable. You can kill them, if you pump enough damage into them. But it should take a long time. A long time. They wouldn't be tanks if it didn't. If a Tank died just as fast as a Fighter, then we wouldn't have Tanks, we'd use Fighters instead (And we do that sometimes, see Rek'Sai in pro being built full Tank).

But Tanks don't have the damage to actually 1v5; they can survive, but they'll never kill anyone on their own. And that's why it's balanced.

Fighters could be as tanky as tanks tbh. Tanks don't offer just tankiness, they offer CC and CC is insanely powerful.

Variks the Loyal1 votes

Juggernauts, maybe, Divers, probably not. What the Juggernaut has in durability and sustain, the Diver has in instant mobility.

Crett1 votes

Oh my god

More from Gameplay

More by Rexxiee