Why I believe your Score/Kda should influence LP scores
I believe the Scores/grades we get at the end of the game REALLY need to start being implimented in the LP we gain or lose.
I am not saying loses should be prevented. I am saying the way current LP scoreing is not fair and here is a list of example/scenarios in why I believe so
Victory Scenarios Scenario 1 You played Good, teammates were bad, but you solo carried all of them, you went god tier faker mode, went 20 0 20, and flat out solo carried your team while all your teammates had scores like 0 10 8
You clearly deserve to win, but why should your useless flameing teamates, be rewarded the same ammount of lp are a simmiliar amount? The only use they served to you that game was to be meat shields and distractions, and they barely even did that right. On the side note why are you getting the typical ammount of LP after playing a flawless game? You just had to put in tripple your normal effort to carry TERRIBLE teamates, the stress was probabbly worth three games in one, yet you are getting the typical 20 lp along with your flameing teamates?
How is this fair?
Scenario2 You played terribly, however your teamates were decent, they were nice guys, and they flat out carried you, you are the only one on your team in the negatives, while everyone else on ur team is positive. Why do you deserve the full 20 lp after nearly costing your team the game? ~~ ~~ Defeat Scenarios
Scenario 3 You played really good, but at the end of the day, you can only do so much to carry bad teamates, while yes you deserve to lose, for at the end of the day you did that one single fatal miss play, but still. Why should you lose nearly 20 LP when at the end of the day you still played very well, probably got a A or a S. Why should you be punished to the same level as your teamates?
Scenario 4 You are the only one on your team who played straight out bad, your team tried their best to carry you, but you trlled, you flamed, you played terribly cause you tilted. Why should your teamates be punished? For the large part you made youself border line impossible to be carried, if anything you should be getting bonus LP punishment while your teammates get a reduced punishment.
Note: I am not saying the ranked system is rigged, I am saying it is flawed and rewards unfairly, why should all 10 players be given the same ammount of punishment and reward when each player played at a different skill level? If solo que is ever to be released I would love to see a system put into place where it judges more closely instead of giveing all players the same ammount of rewards and punishment.
You should always lose LP when you lose, but why should you get the same punishment if you played good? You should always get LP if you win, but why should you be given lots of LP if you played terribly?