It's a sad day when Azir is being compared to Yasuo.
Yeah, cause as we all know, a AD slayer that has had little to no LCS play has exactly the same issues as a ranged late game hypercarry.
Fucking genius.
Yeah, cause as we all know, a AD slayer that has had little to no LCS play has exactly the same issues as a ranged late game hypercarry.
Fucking genius.
It's because LCS players have enough respect to not pick Yasuo.
Azir was broken.
Yasuo IS broken.
Nerf Yasuo to Azir level
[{quoted}](name=gay weeb,realm=NA,application-id=3ErqAdtq,discussion-id=MEwWjtzk,comment-id=0001,timestamp=2016-11-06T15:54:21.710+0000)
Azir was broken.
Yasuo IS broken.
Nerf Yasuo to Azir level
You are a gold 4 Diana main no one cares about your opinion
You have to look up people's accounts to counter their argument rather than coming up with a valid point.
SHUT. UP.
They both attack fast and create a wall, must be completely identical situtations.
I think the idea is that they both have a lot of things in their kit, which means that when every part of their kit is strong, they become a bit oppressive to play against.
When Azir was strong, he was too good at being both an early-game lane-bully and a late-game hypercarry, while being incredibly good at pushing/farming and relatively safe.
Those same terms actually describe Yasuo too, except that Yasuo also has a kit built around denying his enemies and preventing them from being able to make any plays.
Both have problematic kits that prevent them from being easily fixed by pure number-tuning. In Azir's case, I think his kit only needs minor changes to make it healthy, whereas in Yasuo's case, his kit is so badly-designed that I honestly don't know how they can fix him.
Yeah its a disgrace, I can actually outplay Azir at every point of the game.
I thought all late game hyper carries were allowed a strong early game now. I mean look at Marksman.
What do you mean? Who's comparing them?