Stop making Juggernauts
So as I understand it: Juggernauts are meant to be low-mobility with high damage and high defense. The low mobility is made less of a drawback for getting damage with no damage items, by the fact every juggernaut has CC in their kit, and medium ranged abilities. Every single one of them can burst a squishy champion down the same way an assassin can, so long as they get into range (flash makes that too easy).
I haven't seen anyone ever happy about juggernauts, including people who played them before they were turned into burst-true-damage-tanky-healing champions.
If they can't decide whether to make a champion a cc tank, burst-damage killer, or a sustained-damage fighter, they should rethink the design.
into a full tank build, but have "no mobility", right?
