So many changes to illoai, and the only thing she needs is

Nidken··2 votes·1,328 views

Some sort of reduction to grievous wounds.

EDIT: people don't seem to realise that by 'some sort of immunity' I am implying a brief/small percentage reduction during only specific active spells

EDIT2: changing "immunity" to "reduction" for the sake of clarity

21 Comments

DorkunedAuras3 votes

What's the point of GW if you can become immune to it?

Nidken2 votes

Sorry but this question is stupid. Whats the point of damage if Kayle becomes immune to it. Whats the point of slows if Yi becomes immune to it. Whats the point of cc if Malzahar, Sivir or Nocturne become immune to it. Really now.

Obviously I wasn't suggesting a permanent immunity, just a brief period or reduction of some sort.

DorkunedAuras1 votes

These are very different things.

GW is designed as a systemic thing to curb something that could otherwise be oppressive. That is what it's built specifically for. It's different from all those other things. Immunity to something built specifically for stopping oppressive regen so you can oppressively regen is pointless.

Besides, we both know if illaoi got it, it'd be during her ult, when she was regenning by far the most. It's like saying "hey, let's make Mundo immune to GW during his ult", except during mundo ult, you're not in nearly as bad a situation as in the case of an ugly illaoi ult.

Nidken3 votes

Comparing Mundo's ult to Illaoi's is a terrible equivalence.

Mundo gains oppressive amounts of HP regen without doing anything. He can move around freely and disengage or reengage the fight without any worry of his positioning.

Illaoi's ult is fiddlesticks without the surprise. You press it in one location and sit in that location raining down thunder on anyone stupid enough to stay. Quite simply, if the enemy stays, they should be punished, and Illaoi should be rewarded. If they leave, then they survive another day. If Illaoi leaves, her purpose in the fight is voided, and she becomes useless. GW to Illaoi hinders this core thematic component. Team's aren't forced to be wary of bad positioning and long engagements, they are forced to be wary of a simple and relatively affordable item build, and focusing Illaoi in her death bubble becomes a no biggy.

Furthermore, these idea's are in fact very similar. Yi fulfills his role by running around the battlefield and cutting up anyone of his choice. You don't kite a yi because thematically (both lore and gameplay wise) his speed and precision outweigh any type of slowing affect. Lets pretend you are unlucky enough to be playing an ashe against a Yi. When given the circumstance of a)run or b)fight, what is prioritized? Obviously fight, because you will not run away from him.

Conversely, look at a similar situation with Illaoi - the true adherent of brute strength who is supposed to snap the very bones of anyone willing to test her. You are given two options. a) run away or b) fight. What is prioritized? Run. right? But no, as long as you have GW, fighting is very appropriate. Doesn't seem very fitting.

Bradley Dragon1 votes

no that is like her only real counter when as long as her tenticals keep thrashing she is pretty much imune to dieing otherwise

Asriel Memester3 votes

Well, she does have one other counter. That being "oh, let's just take three steps this way and she can't touch us"

EcchiOtakuTM1 votes

Her only real counter? You do know repositioning counters her heavily already right?

Nidken2 votes

this is the entire point of this post. Repositioning SHOULD BE her counter, NOT grevious wounds. If Illaoi can split up the enemy team then that is a good thing. If the enemy team overstays or gets caught in a bad position, they SHOULD be punished. What isn't good is when the enemy team is caught in a bad position but focusing a very beefy Illaoi isn't a bad idea. It should be a wrong move to fight Illaoi within a good ult because she is supposed to outdamage the multiple people who decided to test her. With GW, focusing Illaoi in her ult becomes logical, and an Illaoi player is forced to build suicide cannon or just full tank, both of which are unfavourable in the later portion of the game.

Lazypeon1001 votes

Actually GW isn't her issue. It is a counter for sure, but her real problem is how hard she falls off late game because teams just jeed to be smart enough to follow a basic game function and walk away from her when she ults.

I think the damage buffs she is getting, while nice, doesn't solve her reliability issue. But maybe Riot wants to keep her reliability low, in exchange for absurd damage numbers. shrug either way, I will keep maining her and stomping on my foes who fail to move.

Nidken1 votes

"This ends one of two ways - they run, or I break them." Illaoi is designed to do one of two things:

  • scatter the enemy team like fleas
  • punish the enemy team for sticking around for too long

Illaoi fulfills the latter role very well UNTIL a champion spends a measly 800g on item 3123.

Lazypeon1001 votes

Honestly, it doesn't outright make her useless, and that item is built to counter healing. I don't think she should have immunity to it. Any time someone has built that early, it typically means I'm stomping the game without much worry about what they are building in the first place. If I'm not crushing them and they buy that, it means rhey have wasted 800G when they really can just walk away.

SKT T1 LaFlame1 votes

Basically what everybody else said. Illaoi's whole niche is dominating an entire area around her, but is weak if your opponent is even semi decent since they'll realize that they literally just need to take a few steps away from you to negate your entire kit.

So this basically leaves Illaoi in a very confusing state balance wise because her niche gameplay pattern is an extremely healthy and beneficial design and it makes her unique but is very easily countered, making it hard for her to be useful anywhere outside of low elo.

Same goes for every niche champion (Master Yi's reliance on autoattacks and glass cannon builds making him useful against uncoordinated opponents but useless in high elo, Swain's reliance on healing that is super oppressive but can be easily countered by just buying an item that low elos dont like to buy, Zilean's niche of basically being a free GA, etc.).

Illaoi would be fine if this game were not of a competitive nature, but since it is, every champion should be designed to have a variety of uses against players of various skill levels.

So this leaves us with a very difficult decision - do we want Illaoi to be a unique, fun, healthy champion with a clear niche, or do we want her to be a competitively viable pick?

This brings up a major underlying issue with champion design which I alluded to earlier. It's very hard to make a champion with clear, healthy gameplay patterns and still have them be fun and rewarding to play while ALSO needing to be competitively viable due to the competitive nature of League.

Maybe someone else that's smarter than me could pick apart this dilemma but I personally cannot.

Nidken1 votes

There is a sad truth in this. Although I agree to a certain extent, I still believe trying to support her unique thematic identity should be prioritised first. If efforts are placed there and they don't succeed, maybe those changes wouldbe appropriate. Don't get me wrong though, I am a fan of many of her pbe changes, I just don't think some that were tested were at all necessary.

Verxint1 votes

"I only know how to do one thing and can't adapt at all"

If they have GW, stop trying to sustain tank like they don't have it. Prioritize high HP. Position to pressure whoever has mortal reminder so they can't apply it for free

If you keep doing the same thing and refuse to acknowledge that the situation is changed that's your fault.

Also, the W buffs are needed, that skill feels shitty to use even with tentacles.

Nidken1 votes

When adc has mortal reminder, mid has morrelos and support has ignite, there isn't much to 'focus'. Sure thing I can build high hp but sadly my heal passive scales with % missing health not % curren/max. Sustain tank is simply the best way to play her.

EcchiOtakuTM1 votes

They should just make her ulti cause GW to be half as effective until it ends.

Nidken2 votes

this is what i am suggesting ._.

EcchiOtakuTM1 votes

Nah it's better directly stating it that way cause people will go crazy if you don't stat half effective GW rather than immunity.

Nidken1 votes

That is because I felt 'some sort of immunity' was the most ambiguous statement. I don't want to specify the type of reduction because people differ in opinion on desired power and duration. I felt it was better to give the concept broadly so that people would make their own numbers. I guess saying 'immunity' suggests complete passive immunity more than it does anything else.

EcchiOtakuTM1 votes

Just change the word immunity to reduction and you should have more support in the matter, but if you keep the word immunity especially after taric's release not so long ago people won't try to understand and go against the suggestion for no reason.

Thanetiore1 votes

I don't think one of her main weaknesses is grievous wounds, to be earnest. When both teams are clustering together so densely that she can get a good ult off, focusing her will never make sense (if the teams are remotely even). Even if she dies, the enemy team will have lost a lot of health and time and your team is still there to clean up. Is she really supposed to 1v5 without any support? Sure, she creates a zone of a high damage threat, but that doesn't mean she should be able to completely forget her own team and positioning. Besides, her ability to build tank is buffed right now, since: Base stats up, scaling down. This will make her even more punishing to focus.

The main reasons she can be bad, especially against better players, are

  • her slaps can be dodged outside ult / she can be outplayed easily
  • Inside her ult, disengage is very easy and powerful

To tackle these issues, I think

  • The general slap speed of her tentacles should be increased, at least after W. Too unproblematic to dodge atm.
  • She needs some form of light cc, for instance move the slow of her E to the beginning of the cast. This way she could at least hold key opponents slightly longer in her ult, dealing high damage alongside the spirit to remove them from the fight.

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