How to make knockups more tolerable:
Gravity Boots: Unique passive: gain +45 movement speed.
Unique passive: Knockups last for a shorter amount of time, in exchange, you take fall damage (for falling faster).
Bam, give up hp to survive knockups.
Gravity Boots: Unique passive: gain +45 movement speed.
Unique passive: Knockups last for a shorter amount of time, in exchange, you take fall damage (for falling faster).
Bam, give up hp to survive knockups.
1 week after this hits the game: Malphite Pick rate dropped to 0.01%, Winrate droped to 20%
1 week after this hits the game: Malphite Pick rate dropped to 0.01%, Winrate droped to 20%
Conversely AP malphites winrate hits 60% because he deals more damage to people building these boots.
And Riot could make it %Max HP True Damage, and be able to argue that it's thematically appropriate because the bigger they are, the harder they fall.
And Riot could make it %Max HP True Damage, and be able to argue that it's thematically appropriate because the bigger they are, the harder they fall.
Which would be fine within a certain range.
But if you think about it, armor and magic resist could reasonably reduce the damage your body takes when you get hit by the ground. %HP true damage that scales down with your bonus armor+ bonus mr?
That would thematically speaking be really cool.
Or maybe resistances would actually have a weight attributed to them, so they would make you take even MORE damage!
Or maybe resistances would actually have a weight attributed to them, so they would make you take even MORE damage!
But then we would make it so that attack damage and ability power also have weight attributed to them, so squishies get CHUNKED.
And yasuo's winrate becomes extremely unstable.
Would we have to add fall damage to champion with jump abilities, too? Pantheon would pretty much have to one-shot himself, falling from that high...
Would we have to add fall damage to champion with jump abilities, too? Pantheon would pretty much have to one-shot himself, falling from that high...
But then he'd also have to have his jump time reduced significantly too!
I would rather have them have -
Iron Boots Unique Passive - +45 Movement Speed Unique Active - Cancel a knockup effect and bring yourself back to the ground. 90 second cooldown.
Or something along those lines. Just want a good way to counter all of the knockups they've added to the game.
I would rather have them have -
Iron Boots Unique Passive - +45 Movement Speed Unique Active - Cancel a knockup effect and bring yourself back to he ground. 30 second cooldown.
Or something along those lines. Just want a good way to counter all of the knockups they've added to the game.
Fixed that for you.
Fixed that for you.
I could see going down to 60, but I think 30 would be too powerful. I chose 90 so it would actually be a choice when you use the active rather than using them whenever they are up.
I could see going down to 60, but I think 30 would be too powerful. I chose 90 so it would actually be a choice when you use the active rather than using them whenever they are up.
Oh, I was thinking it won't be an active, but a passive. Same as banshee's veil.
That would cause malphite to be useless though. Either way we do it.
I have been told knockups not being effected by tenacity is largely a coding issue. These boots would probably pose the same problem.
I have been told knockups not being effected by tenacity is largely a coding issue. These boots would probably pose the same problem.
Essentially, they don't know have to translate it into graphics. Your champion would bug pretty badly.