An interesting way to balance teleport

Pupel··7 votes·463 views

Make it a longer channel depending on how far you want to go

6 Comments

Deep Terror Nami3 votes

For balancing TP itself that sounds good, but that would also make it difficult to properly time skillshots anticipating the arrival. I'm pretty good at timing my Aqua Prison to hit them perfectly when they show up, but if the time is variable that's going to be hard to do consistently.

My personal suggestion would be to instead simply give it a range instead of being global. Like a level 3 TF Ult range (they could probably lower the CD in that case).

DorkunedAuras1 votes

you're gonna have to relearn your prisons given that they upped the duration by 1 second.

Deep Terror Nami1 votes

Nah, the audio cue is what's most important. As long as it's consistent there's no problem.

Dediguise3 votes

Alternatively how about having the cd based on travel distance?

Pupel1 votes

Visual indicator with countdown timer like Fizz ult might work to help with that

MunchCrunchLunch1 votes

make the duration of the channel depending on the travel distance

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