Here's the real problem with runes reforged and how to fix it

Th3 Rift Hero··3 votes·204 views

Every champion have too much free damage, you can easily get midlifed at lvl 1 even if the enemy isnt fed, that kind of damage used to happen before ONLY when the player really earned it cause he got kills farm and stuff now it's disgutingly free and you need to almost always play perfectly, you cant fuck up or you are gonna get rekt. What i suggest for a fix is to amp up armor and mr on all champs based on what was meta in runes before the change, so +9 armor and +12 mr if i remember well (9 greater flat amor seals and 9 greater magic resist glyphs) tbh, im about to quit with that unforgiving meta ; stomp or get rekt

2 Comments

Ratpie2 votes

I don't have that problem vs any AP champs (other than say Brand), but ad champs hit like a truck early. I think this is part of the reason why certain champs snowball so often. And you can even use Rito's useless grade system to see. Some champs you can S pretty easily, but others you can have monster stat lines and still you are getting A scores. Same role just dif champs and how the top % are scoring on that champ. In the middle of the trist domination earlier in the season I had a monster game and still got A, and had to just wonder wtf are people scoring on her at that point?

k wìx1 votes

Didn't Riot or Phreak come out with math that literally proved the damage at the start of the game is virtually the same? I forget, but most of the cast got compensation buffs to armor and MR.

That being said, I do think early game armor should get a** small uplift. ** (Like, all champions start with 3 or 4 more armor.)

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