Akali Rework, Riot Plz Notice Me :P
Well let me just start by saying i'm not too big a fan of akali, mainly because of her playstyle, though I like her concept. But after seeing how good shen's rework was, having some of the ideas I posted for him pitched in his rework in 1 form or another I've decided to give it a go at akali since assassins are on the list for an update.
I'd start first with taking a thematic approach and keeping her iconic abilities. The sad thing is the only thing I find iconic on akali is her twilight shroud and even thought it makes her invisible the shroud is self telecast the area she is.
Passive: Mark of the Assassin- Dealing damage to enemies with Akali's abilities marks them for 6 seconds giving Akali truesight of the target for the duration. Attacking the target with a basic attack consumes the mark and deals bonus magic and physical damage restoring a portion of Akali's health this can overheal to produce a shield that aborbs 80 - 300 dmg based on champion level.
Q: Bouncing Kama (or Seeking Kama)- [Orietation: Skillshot] Range: 650 units Bounce Range: 490 units Width: 160 units. Cooldown: 9/8/7/6/5 seconds (cooldown starts on cast)
Akali throws her kama forward hitting the first enemy unit and bouncing towards 2 additional targets (total of 3 targets struck) dealing damage before falling on the ground near her target on the far end of Akali. This Kama with fall on the ground after 3 bounces, or if it is unable to find a target on cast or if it is unable to find a target after a hit. (Akali's Kama returns to her: Whenever she Respawns, Recalls or when the ability comes off cooldown). [Bounces Prioritizes Champs over minions and monsters.]
Enemies struck by Bouncing Kama are slowed by 40% for 1.5 seconds. [Applies Passive to each target struck] Recasting this ability will teleport akali to the current location of her kama (even if it is still in flight) retrieving it and stopping any further bounces.
W: Twilight Shroud- [Orientation: Self Cast] Radius of Shroud Shield: 400 units | Radius of Weapon invisibility: 450 units Cooldown: 13 seconds at end of ability.
Akali stops in her tracks and shrouds hers self with energy, blocking all incoming enemy projectiles during the channel. At the end of the channel she gains invisibility and increased movment speed for 6/7/8/9/10 seconds. Channel duration 1.25 seconds. While invisible there is a radius around akali of 450 units, that keeps her Kamas invisible once it leaves the zone it's stealth is removed (but not akali's).
Dealing damage with abilities while invisible removes her stealth but dealing damage with basic attacks only reduces the remaining duration of her stealth by 2 seconds and leaves a faint after image of where she was when she basic attacked. (Her passive dmg is counted as a basic attack so procing it only reduces stealth duration and not remove it)
E: Crescent Slash- [Orientation: AoE] Range: 400 units Width: 350 Cooldown: 5 seconds.
Akali Spins, moving a short distance forward slashing all target around her (Think Tryndamere E) Dealing [XXX] hybrid damage and shredding her targets resistances by 17% for 5 seconds. Target's also take bleed damage dealing 25% of base damage and 50% of scaling damage over the course of 4 seconds. [This Ability applies Passive]
R: Essence and Fury- [Orientation Self Cast] Cooldown: 160 seconds
Akali becomes Vigorated for 12/16/20 seconds gaining 15% damage reduction, 10/15/20% Cooldown Reduction and 20/35/50% increased healing from all sources.
CDR Gain stacks additively with any cdr you have and applies to this ultimate on cast that is why it's cooldown does not reduce with each rank.
So how do you like my rework? I tried to keep most of her abilities basically the same while making her Q more interesting and open to counterplay (average skill shot) Since my Q is her bread and butter and dodging greatly reduces her mobility and cc potential and landing it gives her those things. I removed the old passive and add what was the second part of her old Q to it to have great synergy with all her abilities. From my experience as a player, I learn that people tend to appreciate passives with very visible or evident benefits more that just stats increasers. I cleaned up her E ability making it easier to land than the short range instant cast ability she had, I missed with that ability so many times. I made her ult like some sort of combat booster, because eventhough akali has stealth to me she seems like a very vigorated and hot-blooded person in battle not someone who will straight out kill after emerging from the shadows like a Rengar. I got the idea for this ult from her lore, It says she entrusted with Pruning the Tree which is just a fancy way of saying killing baddies but when I take a thematic approach to it cleasing and vigoration are the things that come to my mind. I didn't want to give her another mobility ability but old akali could dash up to 3 times in a fight with max charges so I figured giving her cdr would greatly increase her ability to do so with Q while boosting her overall dmg output, also making her W a more reliable escape ability in drawed out fights. As for her W I could see what the Rioter who made her was going for with that invisible in this zone affect (it's something like the Hidden Mist jutsu in Naruto) but the sad thing is she could never use her ability to get unto her target without alerting until the last moment like rengar, evelyn or kha'zix and it always broacasts the area she's in so if judging by who your up against and how many using it won't do you much good even for escape, I made the are only visible withing the first 1.25 seconds with the sphere thingy blocks projectiles and give her temporal stealth like rengar and shaco that does not break from doing autos but reduces the duration on stealth and slightly telegraphs her location like her current Shroud does :)
My name Is Dillon and I wanna be a game designer at Riot xD call me Riot Mamba :P
or
tho because they can do a large bit of damage from a distance before going in for the kill and sweeping out!