Can We Nerf Annie Please
Can we please nerf this stupid no counter-play champion, she has been a top tier pick for far to long and offer little to no counter-play, her abilities all do stupid damage will being easy to use and having extra bonus effects that make them fair to good.
Her Q which is a Point and Click ability has a stupid low cooldown, allowing for free farming and is up almost constantly, while having stupidly high base damages and scaling.
> RANGE: 625 COST: 60 / 65 / 70 / 75 / 80 MANA COOLDOWN: 4 > ACTIVE: Annie hurls a fireball at a target enemy unit, dealing magic damage on-hit. > MAGIC DAMAGE: 80 / 115 / 150 / 185 / 220 (+ 80% AP) > If Disintegrate kills the target, it refunds its mana cost and its cooldown is halved.
That means you can use it every 2 seconds in order to farm with and it costs you 0 mana if you kill the CS, it then can be used for harass with masisve base damage 80 level 1 with 80% scaling on a 4 second PnC ability is not balanced.
Her W again which has really high damage and stupid scaling, its also bugged and goes through windwall.
> RANGE: 625 COST: 70 / 80 / 90 / 100 / 110 MANA COOLDOWN: 8 > ACTIVE: Annie scorches all enemies in a 50° conic area in front of her with fire, dealing magic damage. > MAGIC DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 85% AP)
high base damage and stupidly high scaling, needs reducing.
E is actually ok ish balanced and doesn't need any changes really.
> COST: 20 MANA COOLDOWN: 10 > ACTIVE: Annie grants herself a shield of fire for 5 seconds that grants bonus armor and magic resistance as well as dealing magic damage to enemies each time they attack the shield. > ARMOR & MAGIC RESIST: 10 / 20 / 30 / 40 / 50 > MAGIC DAMAGE: 20 / 30 / 40 / 50 / 60 (+ 20% AP) > If Tibbers is active when Molten Shield is used he will gain the shield, while also gaining a flat 300 movement speed bonus that decays over 0.75 seconds.
Now the big boy the insta AOE Stun that does stupid damage,
> RANGE: 600 COST: 100 MANA COOLDOWN: 120 / 100 / 80 > **Summon- Tibbers ** > FIRST CAST: Annie summons Tibbers to the target location in a burst of flame, dealing magic damage to enemies within 290-range. Tibbers remains on the field as a controllable minion for up to 45 seconds. > MAGIC DAMAGE: 175 / 300 / 425 (+ 80% AP) > Summon- Tibbers 2 > SECOND CAST: Annie directs Tibbers toward the mouse cursor. > Tibbers deals magical damage with his attacks, and is also surrounded by a flaming aura that deals magic damage every second to enemies within 200-range of himself. > MAGIC DAMAGE PER SECOND: 20 / 30 / 40 (+ 20% AP)
So she has an AOE insta bear that does tons of damage, has high scaling and offer NONE and i mean NO counter-play, you can't windwall it you can't dodge it, you literally get no chance to avoid this monster of an ability, then to add to it she gets to keep tibbers around for 45 seconds, 45 SECONDS!!! that means its around for 1/3, 1/2 and 2/3 of the time of the cooldown for the ability, this is just stupid.
What Should Be Done?
Q No longer re giving mana cost back and resetting the CD. Her Q should be made into a skillshot, with high CD but lower mana cost
W Her W should have the base damages reduced to make it more focused on scaling or make it so she has more emphasis on landing her skillshots.
E Is fine.
R Make it into a skillshot Offer more counter-play TIbbers last for less time 15 maybe 20 secs CD only starts after Tibbers has died
TL;DR
Something really needs to be done about this champion as she has long been a menace in the support role but her mid lane is just disgusting as she has both a masisve early game bully power spike but also stupid ability scaling into late game all her abilities have 80%+ scaling), she offers such little counter-play that you feel like the only way to beat her is to stay over 650 units away at all times, and even when she uses her abilities the CD is so dam low that you get little to no chance to punish her when they have been cast.
Without a doubt that ult needs adjust, Riot like to emphasis "counter-play" well there is none to this, you can't windwall it, you can't dodge it or out move it, the second she presses R she gets a masisve bear that can stun you, while dealing tons of damage, it really needs to be made a skillshot that actually lets you do something against it, and open it up to counter play and play iterations.
no champion should offer so little counter-play thought the whole game while never having a weak point, honestly look at her stats and tell me when her weak point is, she has early, mid and late game while offering little chance to beat or outplay as she just presses Q,W,E,R with only really W taking some (very little) skill to land, all while dealing massive damage and able to stun you.