Bring Back Atma Impaler

ExecutorDill··5 votes·923 views

I feel if we bring back a new and improve version of Atma Impaler, with some characteristics of Spirit of the Ancient Golem. That would be the go to item for Tanks that would bring them back into the meta. My design is focused around ohmphing tanky traits while allowing them a bit of damage for building tanky and making the item completely useless for bruisers.

New Atma Impaler: item 3044 + item 1031 + item 3067 + 725gp

[STATS]

500hp 30 Attack Damage 60 armor 15% Cooldown Reduction

Unique Active: Into The Fray! - (Gain 10 + 2x level Armor and Magic Resist for every nearby enemy for 4 seconds.)

Unique Passive: Pure Muscle - (Gain 25% of your Bonus Health.) Unique Passive: Iron Skin - (Gain 3% of your Bonus Health as Bonus Attack Damage.)

EDIT: No need for this anymore, i find the you Black Cleaver fits the niche perfectly :D

10 Comments

Meep Man2 votes

I would change it. Keep the concept, change the stats. In my eyes it would be better as:

Atma's Impaler item 3044 + item 3801 + 675 Gold +400 Health +20 Attack Damage +75% Health Regeneration UNIQUE Passive- Rage: Whenever you basic attack an enemy unit, you gain 20 flat movement speed for 3 seconds. This is increased to 60 flat movement speed if the basic attack kills the target. This is halved on ranged champions. UNIQUE Passive- Brute: Gain attack damage equal to 1.5% of your health. Active: For 6 seconds, your character's bonus health is increased by 25% and the passive attack damage boost from this item is increased to 2.5% of your health (75 second cool down)

ExecutorDill2 votes

[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=LpqafhVH,comment-id=0003,timestamp=2015-01-2 6T and your active woukd have to br a shield because getting health just means you have more room for health so if you bav taken damage your health bar wjth increase by 25% in size but the but wkuld be 25% empty hp because kts nkt something you bought while standing on fountain.18:39:45.600+0000)

I would change it. Keep the concept, change the stats. In my eyes it would be better as:

Atma's Impaler item 3044 + item 3801 + 675 Gold +400 Health +20 Attack Damage +75% Health Regeneration UNIQUE Passive- Rage: Whenever you basic attack an enemy unit, you gain 20 flat movement speed for 3 seconds. This is increased to 60 flat movement speed if the basic attack kills the target. This is halved on ranged champions. UNIQUE Passive- Brute: Gain attack damage equal to 1.5% of your health. Active: For 6 seconds, your character's bonus health is increased by 25% and the passive attack damage boost from this item is increased to 2.5% of your health (75 second cool down)

i like your idea waay better :D it actually sounds balanced unlike my op ball of stats. Maybe add +50 health though. the 1.5% scales with max health right?

Icy Auron1 votes

I like this idea very much, but the main reason I liked Atma's before wasn't because of its damage based on HP, but the fact that it gave AD and armor in a single item without being a huge amount of either. Changing the item 3093 in the old recipe to item 3801 would made it completely viable and balanced, imo.

coopgui2 votes

Atma's Impaler

item 3144 + item 3801 + item 1028 +500 gold +400 +30 Attack damage +50% Health Regeneration Unique Passive- Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes are reduced by 35%. Unique Active- deals 100 (+20% of bonus health) as magic damage and steals 25 percent of their movement speed over 3 seconds

Xtremey1 votes

this would be a must buy for every bruiser.

Icy Auron1 votes

Way too much in one item, but I agree that there needs to be an item that gives AD and armor in one, or at least a viable armor option for non-tanky champs aside from item 3157 (which obviously, marksmen, most supports, and junglers have no use for, and even then, it has too much damage and costs way too much considering it's a defensive item). You need to be a tank, fighter, or tank support to have any good armor options, and this is unreasonable. Mages have defensive options without sacrificing their identity (item 3001, item 3170, etc.). Give 40 AD or something but still has some armor on it.

ExecutorDill1 votes

[{quoted}](name=Icy Auron,realm=NA,application-id=3ErqAdtq,discussion-id=LpqafhVH,comment-id=0001,timestamp=2015-01-26T17:34:56.733+0000)

Way too much in one item, but I agree that there needs to be an item that gives AD and armor in one, or at least a viable armor option for non-tanky champs aside from item 3157 (which obviously, marksmen, most supports, and junglers have no use for, and even then, it has too much damage and costs way too much considering it's a defensive item). You need to be a tank, fighter, or tank support to have any good armor options, and this is unreasonable. Mages have defensive options without sacrificing their identity (item 3001, item 3170, etc.). Give 40 AD or something but still has some armor on it.

so take off the CDR and active? You get health and ad based off your bonus health.

Icy Auron1 votes

Another thing to consider is that it's virtually impossible to make something give AD based on being tanky and not make it suitable for fighters. Most tanks either scale with AP, or just don't care about damage. Just my two cents.

LilxPaprika1 votes

i made this suggestion here a few days ago let me know wut you think:

Suggestion: Tanky Crit item ( 0.25 crit for every 2% missing health up to a maximum) http://boards.na.leagueoflegends.com/en/c/gameplay-balance/v8MarAiQ-suggestion-tanky-crit-item-025-crit-for-every-2-missing-health-up-to-a-maximum

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