Was 20 HP really the buff Kha'Zix needed?
Level 1, Kha'Zix get +20 HP Heal on his W, which scales down 5 less each level so at level 5 the ability give no extra heal.
First off, if you're gonna buff his jungle sustain, 20 HP isn't gonna do dick. Just pointing that out, you use your W maybe twice one the same camp, and that's at level 2 doing your second camp.
Secondly, we still have the issue of "Stand near ally negate 90% of damage." I understand you want to make him stronger so he isn't piss weak, but in a tank dominated meta 20 HP will not make him good again. And as long as we're in a tank meta, the only thing that will make him viable against 5k HP 300 armor tanks with hard CC will be giving him the execute back on Q. That or make it so the range for isolation isn't half of Summoner's Rift. It's pretty much impossible to isolate bot lane, and mid lane is too compact, meaning the only time you can reliably isolate someone (assuming you do not have blasting smite/hydra for wave clear and your ally can't clear minions) is top lane, assuming they aren't near tower, which also negates isolation.
It seriously baffles me how champions with almost no counter play cough
cough get to exist without a single nerf, but Kha'Zix can't damage you if you're within a mile of a teammate, minion, or tower. In fact, there are plenty of champions who are mediocre already but also have a metric fuck ton of counter play
. And there are plenty more.
Regardless, at least Riot shows they acknowledge
still exists. Can't say the same about some champions
