Rubick's feedback from the entire 7.9 patch
https://i.gyazo.com/28a5a01c7c334a8b0f76e2f573587114.png
so 3 months ago i made this thread where i stated that i gave up on rankeds and only played for the lulz in normals while waiting this big patch that would solve all the problems i listed back then How did it go? did the problems get solved(short teamfight durations, games ending too fast mostly)? i'm not going to give an answer right now as i want to avoid people not reading everything like last time with the previous thread
Let's start with the least important changes before getting into the tank update
what happened to him? i don't get what happened because you were supposed to remove his animation cancellings (which i don't agree with since it's a feature since 2011 like riven) but you only removed his AA during Q (like riven Q) **and made everything worse **
Renekton is able to tiamat during E now (like old rengar) ending up in a +100% ad burst, he's still able to cancel W with tiamant but now also with Q resulting in a W+Q almost instantly
He's still able to cancel E with an other E
I guess it wasn't intended? since the opposite should have happened so you need to fixe that however please if you remove them consider looking on renekton in the diver update
was destroyed just so you know meddler.
doesn't give sustain anymore, requieres you to play agressively which is straight up impossible on every coin user.
win rate dropped hard with coin, that
https://i.gyazo.com/217097847a02652b42e9295963672017.png
https://i.gyazo.com/357a43d8f977ce796a78ea4c1a657ec7.png
High elo janna otps are not building it anymore, she's still fine spellthief edge depending on match ups, but i'm just telling you that you straight up destroyed an item
Not getting sustain in botlane is a just asking to lose the lane especially if you make it so you can't play safe due to coin's new passive. i get it perfectly that you wanted an interaction believe me, but if you don't give us the tools to do it then it's just no bueno friendo
Now the tank update:
let's start with this dude because in my experience this was the worst rework ever. Maokai is supposed to be a warden as he was able to peel with his ult damage reduction and CCS but you transformed him into an aberation.
Literally the only successful maokai i saw were ap maokai supports, peeling sometimes with Q+W (R snares sucks in melee range) and controlling zones with E bushes. The only good thing about him is his ult to gank (botlane won't be able to outrun it in early game and it has the size of the lane) and his E to control areas due to the insane damage from bushes
New maokai is like a control mage peeling champion that sucks at tanking because he lost 20% damage reduction without any compensation
He has 51% win rate as a support and 46/47% win rate as a jungle/top laner according to LolAlyctic
Please revert this rework we didn't want to do this, thus were not the goals, it doesn't even offer a niche to him like you promised to us
Then we have zac, i honestly had one issue with him and it was the ability to E+W+Q+R and disrupt an entire team while removing half of their hp (or more). But instead of giving his Q+W a delay (with a range increase on Q) you turned his Q in one of the clunkiest spell in the world that doesn't even feel good to use like you promised us. Zac players do you like his Q? cuz what i see is zac extending his arm a bit (while reducing it size for reasons?) and then slowly grabing his targets disrupting them for 0.5 sec
His R honestly is a great job, it makes zac a great pick against some champions and WITH some champions. the fact that you can reposition an enemies means you will pick zac against
and force the entire team out of kindred ult (same logic with kindred as an ally) i give a 10/10 to this idea
Honestly zac Q should be reverted but that's only my opinion
and finally we have the most controversial rework of this update. i kept watching the board talking about sejuani rework and hmmmmmmmmmmmmmmmm..... nah i can't hate that rework sorry guys
Sejuani rework is the only rework that perfectly fit with the goal of the tank update:
-unreliable damage
-real tankiness
-niche with unique utility
hear me out, i don't care about wether she's broken atm or not (i think she's fine since her 2 hotfixes as she didn't give me any troubles)
Sejuani damage went from super reliable to decent.
Her attack damage and attack speed (both base and per level) were nuked, her Q damage was reduced, her W damage was reduced and all of that went into her passive damage that requieres her to have E first (or ult)
In exchange, she gained a unique way to give utility AND tankiness. She received Visage passive from dota2 (armor+mr for few seconds after getting damaged) and now she's the tank that counters burst which is important in this meta.
Her E enables melee champions and give her team a reason to pick a melee top laner instead of ranged top laner
All of this made her going from a champion that only existed for ultying and running around dealing %hp damage to a champion that counters disengaging by slows+burst+enable melees
My problem is why only those 3 were reworked?
all suffer from the problems that should have been fixed with zac and maokai.
They all have too much reliable damage, no niche and generalist especially nautilus unlike
. Why pick shen? global teleportation to help isn't a niche, you don't pick shen against a special teamcomp. His W is nice but the long cd + low duration makes nobody giving a fuck about it while shen can be a great tank against things like master yi
Final things and we can move to the answer of the thread: items
Overall items brought 2 things right now:
-gave item diversity to tanks
-gave viable defensive options to the back line,

what it didn't do: made tanks not feast or famin
main problem of this tank update is that it failed to make tanks tanks. Pure tank champions still die in 3 or 4 seconds (except sejuani)
still do too much i don't understand why black cleaver just got -6% armor shred
Black cleaver is still bought on 99% of ad champions,
didn't get a single meaningfull nerf (did you think that +100 gold would fixe early game power+draintanking+. This item is pure cancer right now, turning an adc into a 6 sloted jinx. i don't get why you made blade of the ruined king a good item on lane bullies like
as the +45 ad now will increase there spell damage by too much. Again you make blade of the ruined king a viable item against squishies and again it becomes broken
not only this but it shreds tanks like hell because you reverted the %hp damage nerf that you did when the item was busted
https://i.gyazo.com/3c5e463f9306fb503456751535f298a4.png
remember this? because it's even more true now, since renekton buys it cuz of +45 ad (used to be +20)
We needed longer teamfights
the good thing is that we have items like
that makes us able to survive
we have
damage delaying, we have
to sustain more.
you buffed the AD given by hydra and death dance which means even more sustain
So who won during this tank rework? everyone but tanks Juggernauts and divers can make use of death dance and spirit visage to last longer in fights ADCS can draintank and use deathdance Mages have too much range and a spellshield now
tanks have.... nothing? because penetration is still insane and blade of the ruined king is still a thing
what's more is that
IS NO LONGER A TANK ITEM FFS
you dropped the cost efficiency to 83% from 100% while giving it AD, and now because of your retarded buff to revive hp (increased to 50%) it became broken on adcs+other non-tank champions like yasuo and fiora
tanks can't get +60 armor+45 mr and a revive anymore
and melee champions didn't get bonus mr/lvl
so did we success at making teamfights longer? overall yes because of all of this teamfights last in average 8 seconds more i would say thanks to the insane buff to sustain, the apparition of defensive items like banshee and death dance (that was never built in high elo) and the mr/lvl to ranged champions
did we fixe tanks? absolutly not
they're still feast or famin, depending on if they get tankiness faster than enemy penetration
but they also deal less damage because
might as well be deleted now and
nerf
every tank without exceptions (minus sejuani) had their win rate/pick rate dropping because nothing is good now to them
And thank you for
buff, bot lane
went really better than i expected
that's all i wanted to say: overall the game is better now but you didn't fixe everything please meddler do something because tanks are going to be less picked now
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is also an interesting option sometimes, I was fucking around with it early on, it didn't feel bad but it is quite situational.
for example. some still have their issues but overall Darius and Talon are at least tolerable when they're in meta and can be meta without being overbearing
, but sometimes the goals are flawed to begin with, like Malzahar. they put a very strong emphasis on spawning mass amounts of weak minions on a kit that was built around them being a compliment to strong basic abilities but not being a large part of his power budget. and now he's in balance hell.
when these champs arguably DID need big changes. shaco became a lot easier to play because his passive was turned into a one-time burst rather than encouraging multiple backstabs between his autos and abilities like it used to, now he's been nerfed so hard the only way he can function is by building like a bruiser. And this is confusing because front-loading Shaco's passive like that was completely contrary to the goals of the assassin rework -- make their burst take longer. and Swain is swain
or none of their actual problems get solved and new ones crop up as a result of poor foresight on Riot's part
. at this rate i'd rather see class updates stop because we end up with a minority of the reworks being successful
League doesn't need more generalists anymore, i hope that lee sin gets reworked to get a niche because generalists are causing cancer in league