What can be done about Caitlyn?
As I'm sure you're all well aware, Caitlyn isn't in a very good spot right now. Despite being the best bot lane bully second only to Miss Fortune, Caitlyn isn't doing so hot right now, despite a number of buffs that have been shuffled her way. I think the big issue here is actually how bad she's doing against Vayne, despite being one of her premier counters alongside her fellow ADC lane bully MF, but Miss Fortune is actually still rocking a positive win ratio against Vayne, despite having the lowest pick rate out of the ADCs.
Oh, and let's leave the "hurr durr nerf Vayne's most OP champion in the game ass" out of the comments. Vayne hasn't been touched in forever, yet after a round of buffs on Caitlyn, she's still going negative on her. So what's the problem?
I can think of a couple of things:
- Her itemization sucks. Back when Caitlyn was godly in Season 3, ADCs had some godawful itemization, and the only other one who really benefited from the way the itemization used to work was Miss Fortune, but her kit was actually WORSE than it is now, so naturally Caitlyn was the only one left (and Jinx wouldn't blast her way into being another popular OP QQ choice until Season 4). Now, Caitlyn only receives a fraction of the benefit that Bloodthirstier granted her back when it gave stacks, indirectly nerfing her.
- Her kit is a mess. I mean in terms of numbers. Her kit actually meshes pretty solidly, but my god are her numbers all over the place. Not to mention her ultimate is one of the easiest to counteract in the game. Caitlyn is a champion that seems to me to be built for Triforce, yet loses an insane amount of damage potential because she can't build Yomumu's because that's an extremely inefficient item on her. I think she needs some more AD ratios on her abilities because building her straight AD isn't cutting the mustard. Her ultimate also needs a missing health ratio on it because its so unreliable that when she did get played in the LCS, it was exclusively an initiation tool because I can only count a handful of times I've successfully sniped someone with Caitlyn without them escaping on 10 health.
- She's just not what we're looking for right now. I think this could also apply to Corki, Lucian, and Miss Fortune to a lesser extent, but AD carries with super strong early games just aren't what's hot right now. Right now the premier ADCs are Jinx, Tristana, and Vayne, all of who have meh to decent early games, but carry a lot harder in the late game than MF, Lucian, and Corki do to make up for the fact that the latter have some pretty nasty early games to deal with in lane. Caitlyn is in the same boat, but I feel that her late game is just too weak. All she has going for her right now is her range, and her early game damage and safety engages end game are too capped by just an unimpressive damage output. I mean, she's already pretty bad in teamfights as is due to how much her damage drops off if she hits more than one target with her Q, or a minion blocks her E, or Thresh or Leona just laugh off her ultimate (or heaven forbid Braum just nullifies it). Her power curve is just really unimpressive. She's got a decent early game, a mediocre mid game, and a late game that either wrecks if the enemy team is squishy, or is just completely ignorable if the team is tanky (juggernauts anyone?)
So what could be done?
- Make her headshot deal true damage instead of amplified damage on champions with bonus armor ignore. Doesn't make her any more lethal to squishes than she already is, but doesn't make her completely ignorable to tanks either.
- Lower her Q's mana cost late game. I mean, it's her only consistent damaging ability, and it already is capped pretty hard for damage. No need to hurt her in terms of mana cost as well.
- Give her E a bonus AD ratio like Ezreal, since it is another one of her main sources of damage. It hurts early game, but is completely ignorable late game, despite being the second thing you max in her kit.
- Give the poor girl a missing %health damage on her ultimate so Jinx doesn't shuffle away with 3 health just because you had the audacity to ult her when she had 250 health, but she somehow managed to regen back just enough HP to survive.
