Why are all the Ward-themed masteries in the Domination Path?

k wìx··1 votes·394 views

As a support main, this is a bit confusing - I mean... I guess i can add in a side of Domination for the ward/vision thematic, but.. Shouldn't a few of the other paths have something ward or vision specific? It feels very strange to me. I guess for the jungler who wants more vision, sure.. but.. what about the support?

4 Comments

Jbels1 votes

I love how supports always talk about how warding is a team effort, not just the support's job, and the first time a damage role is given tools to help with that, it's weird.

I assume it's meant to help damage oriented junglers with vision control

Naalith1 votes

Well think of it this way - Precision - Pretty solidly a tree for ADCs and auto based fighters Sorcery - Basically for mages or a secondary tree for someone with spell amplification Resolve - Pretty solidly a tank tree, but has a bunch of surviveability tools including for use on allies Inspiration - Really weird stuff that you can creatively use to get some cheese on your opponents

Nowhere in here is vision included, although they could've put it in inspiration that would basically force all supports into that tree as either a primary or a secondary. In the Domination tree, a tree used a bunch by junglers and assassins however, map control and vision is important so they can keep eyes on the enemy jungle camps, kill wards when they come to gank and replace them with vision, etc. It also doubles as a pretty great secondary tree for supports because both assassins and supports are interested in vision.

If I were to give a simple rundown of Domination like I did for the other trees I would say Domination - A tree for assassins and junglers with vision control, creative ways to get around the map, and access to burst potential. Take out the last part and it's everything a support would want for a secondary tree. :)

The Last Ballad1 votes

Zyra Brand Velkoz - "did someone say 'burst potential'!?"

Quepha1 votes

Because vision control is insanely important for whether or not you can pull off flanks and assassinations.

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