Best and worst designed runes. (Not including Keystones)

NY64··2 votes·2,042 views

I’m just curious on what people think are the worst and best designed runes in the game (Not including Keystones). But here is my opinion

Worst: Celerity- Getting free movement speed is strong enough so how is it fair that you get more damage the more movement speed you have. This just encourages players to play like Quinn or Hecarim, start gaining movement speed far out of enemy vision, come out of no where running 500 mph and one shot them.

Minion Dematerializer- Why would you ever take this useless rune over the far better runes in the inspiration tree, it would be better off if this was an entirely different rune.

Triumph- I really hate this rune because players can make dumb plays and get away with it because of how much they heal. For example your opponent could tower dive you and survive one more tower shot just because of this rune or you ignite them to finish them off in a close duel but nope if they kill you first they get to survive your ignite. Plus the extra gold they get makes this even worse if the enemy kills you. Why would you ever take the other 2 runes in the branch when Triumph is just that much better.

Best: Magical Footwear- High risk, high reward. High risk because your opponents could buy boots early to get movement speed you can’t have. High reward because it’s free boots that are slightly better.

Conditioning/Second Wind: You have to make the choice of giving up the early game sustain for mid-late game resistance or the other way around.

Zombie Ward- Really cool idea that you can use the enemies ward against them to give more vision on the map, saving you wards. Although I wish they didn’t remove the part where your own wards became zombie wards and they removed the bonus damage part.

So what are your favorite and least favorite runes, I’d like to hear what others think.

3 Comments

Drakath20022 votes

Worst runes

Nullifying Orb

It's a shield for magic damage only, proof of AD favoritism right here

Manaflow band

They destroyed this rune with its reworks, the original version was superior

Presence of Mind

Same as Manaflow

Best runes

Biscuit delivery

The sustain is just perfect

Cosmic insight

What's not to love about free CDR?

Gathering storm

Take this on a late game Champion and watch them scale H A R D

Killer of Night91 votes

Worst rune

Scorch (I mean it's just extra damage, that's it) Chrysalid (a stat rune which served with the only porpuise to make bruiser able to pick this three) Zombie ward only reworked(the old one was more satisfying and more viable, the new one is just duskblade one hit and then all in). Future market (this is basically 150 extra gold, that's make low sense)

Best

Zombie poro (vision control while not being overbearing since the enemy can counter it) Overgrowth (adding a tank stack is greath, it reward farming and I think a lot of people like that too) Revitalise and font of life (even tho they was a keystone, I still think that both of two are great well designed and very useful) Trascendence (a mid game rune which turn a bit of extra cdr in actual stat, it's kinda useful) Hunter line (I think that for how they are snowbally as a line, they're quite interesting) Legend line (since I don't think that the stat rune are suppose to be the best,because they're just stat, the way that legend line work make it healthy for the game design)

JeaneGreene1 votes

“Calls Dematerializer useless”

NANI

If it were to be worst rune I would say scorch and best tune would probs be Triumph.

Design-wise I love water walking. It is super nice to have a speed boost in river when playing kindred or other junglers that thrive on counterjungling.

Worst designed is probs the “Hunter” runes. Incredibly snowbally, incredibly unfun to play against.

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