Can we please look at making Sona stronger
I keep playing Sona and i keep noticing that she just doesn't have the power i feel she needs. She seems like the kind of character that on paper is this power house (5 person buffs sound amazing), but so much about her is just wrong. Your utility stats are really low and on pretty long cooldowns, your early game isn't all that strong (your mana costs to support are super high with very very low power), and most of the champions being picked bottom either are tanks, thus they can take your poke and have a hard engage against you, or champions that vastly out scale you with their abilities. Soraka will out heal your damage with ease, Nami can win trades with poke against you, Bard's shrines can negate a lot of your damage output, Janna out ranges you, pretty sure Lulu's shield can more then absorb your damage output and she can do decent damage if you get close enough to try and poke.
Add to this issue, that Sona's kit is currently designed around her needing A LOT of AP to get half decent numbers. A feat most common in your typical AP carry... who would be in mid.... getting considerably more gold during the laning phase. So we currently have a champion who is still kind of designed (kit wise) as a mage, but needs to function on a support budget (which also means your first item is likely going to be sightstone, then boots, despite the fact that you REALLY need mana regen to be viable in lane)
I keep hearing people say that she's "so strong late game" but i would disagree. If you build her with a ton of armor/resistance she becomes really damage sponge-y and can trick the enemy into over focusing on her. Or you can build her as a glass cannon, but you are still stuck with 1 damage spell + 1 ultimate (not sure how to exactly count the damage from powercord into this). I would argue that most of the other AP support champions would function on equal or better terms then Sona if they were rocking 400+ AP. However most of these champions do not need that level of AP to hold their own, Sona as i have said does not fall into this (you have no hard CC besides your ult, your heals and movement speed bonuses aren't strong enough to effect most battles and are on such long cooldowns you often can't cast them more then twice in a fight).
If you build her to take a hit she's not going to have the numbers to help her team or be a danger to the enemy, If you build her with the numbers to assist her team she's not really being built to fit a traditional "support" role. Sona as she currently exists is a huge mess design wise. She lacks the damage to bully people out of lane, unless you have a hyper damage ally like
or
, you lack the support numbers to help keep your ally alive in a fight, and you lack a hard CC outside of your ultimate to engage or disengage in a fight. Your choices also basically end up being either have no damage but be deceptively hard to kill. Or find a magically way to get the gold of a mid lane champion as a support.
My suggestions for buffs to her are
- change her bonus healing back to 1% bonus per 1% missing. If i'm going to have super low base healing, it would be nice if i didn't have bad AP rations AND bad bonus healing on the skill.
- lower her heal and movement speed ability cooldowns. Again if you are going to have super low base stats on them (or in the case of the movement speed a super short boost) it would be wonderful if the player could use them a little more frequently.
- change her powercord E from a slow into a stun. I'm thinking something like a 1-1.25 second stun. The ability feels like such a waste, you hit it 2-3 times to get back into lane 3-4 seconds faster. You basically never use it in the late game because you'd rather hit harder or lower your enemies damage output for a moment.
- Make her "auras" into freaking aura's. As they stand her spells do not give off aura's they give off one time use buffs (often very unimpressive ones at that). Keep the time limit on them, but instead of being one and done make them have a lasting effect so long as your allies stand in it. Make the aura feel worth trying to keep up. Make it so that you aren't standing with your thumb up your butt with a useless aura that got +2 seconds, because you tagged all your allies with the initial cast.
- MAKE HER AURA AREA BIGGER. If you are going to limit her skills to being one time use, it would be wonderful if they could effect a slightly larger area. We don't need to go back to her old 1000 range aura, but it would be wonderful if i didn't have to be close enough to smell what brand of shampoo my ally uses to give them a boost. Maybe bump it up to something like 500 range... close enough that you are still somewhat in danger trying to buff them, but far enough that you aren't in the front lines trying to give your ally a small shield or a minor damage boost. Remember Sona is designed to be super fragile.
- Lower the mana costs on her utility spells in the early game (but raise the power level amount to compensate). I should not be running out of mana because i cast 3 spells to help my ally over the last 2 mins.
- Give her back some of the bonus damage on her power cord Q. If she needs to be super vulnerable to hit her combo, it would be nice if the combo did enough damage to push an enemy (yes even the tanky ones) back in lane after they take 2-4 of them to the face.
gives her some soft cc (talisman isn't needed on Sona) with some decent stats
helps against assassins and catching people out (eh, not her specifically but she's vulnerable to flanks!)
helps give her 40% cdr perfectly. Magic pen not necessary
not auras specifically, but amazing synergy with her passive
goodbye towers, hello enemy team meet my autoattacking carries
aoe mage, meet my active+W combo with boosted MR aura
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, or 
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but the trade off is those guys have practically no sustain at all. you do. I think sona heal is better than kayle or nami or bard also...look at the cdr and the fact u heal both u and yr laner
and I can easily beat Sona in lane phase by
. No matter how hard Sona could poke, I can still keep my ADC full HP with