I truly feel that League of Warmogs has traumatized the balance team.

TheI3igDaddy··6 votes·558 views

Why else would tank items be really bad right now, along with the item itself getting a small rework? I can understand if health is the stat you buy to tank in general, but with all the balance changes since League of Warmogs, is it REALLY that hard to just buff tank items?

I mean, BorK exists. Liandries exists. Malzahar exists. %health damage has begun to exist on nearly half of the newest champions. Is tanking really that much of a sin nowadays? We gotta jump and blow each other up as quickly as possible? This ain't Assassins' Creed multi-player, Riot.

6 Comments

Meep Man2 votes

Im more mad over how it went down.

A while ago, Riot said they wanted to do something about Armor Pen/Magic Pen because it was a problem. They said they wanted to make it only affect bonus armor/MR.

Much later, the great ADC patch roles out and tanks and bruisers are screwed. The Randuin's slow was removed and all ADC items became super cost efficient. Nothing was done about armor/MR pen and Tanks were screwed over. What seemed to be the reason Riot changed Randuin's was due to it being too necassery. Well, that is stupid. Of course it is necassery when the game is full of ADCs who carry. They made it happen themselves.

Now, ADCs can kill a tank within 3 seconds alone and Riot believes that is healthy. That is stupid as well. ADCs are an unstoppable force of nature now. These days s better name for Tanks would be Suicide Disrupters because they dive into the enemy team, attempt to cast their spells, then die. Only Alistar, Maokai, and Braum have any chance to survive due to % damage reduction.

IceKingChernobog1 votes

It's disgustingly pathetic how tank items become literally, there is just no satisfaction in going full tank anymore. I used to love going full tank Volibear and being able to last 8-10 seconds soaking up damage for my team before dying in season 3 to half way to season 4 now carries can just face roll tank when they have either item 3135 item 3153 item 3142 item 3151 item 3035 and the newer champs have built in %HP damage which just makes it point less to even try building pure tank

Why nerf MR items if you're not gonna nerf Magic pen on void staff or sorcerers, Why nerf armor items such as rands if you're not gonna do something about Armor pen as a whole?

Now my "tank builds" consist of item 3078 , item 3143 ,item 3074 /item 3153 ,item 3065 ,item 3022 , and item 3047 /item 3111 if i need a littler extra MR or Armor. I have much more success with the bruiser items than just going full tank since i can be tanky enough to soak up damage, while dealing damage. It honestly feel much more rewarding to build that way than to go full tank, which is sad.

TheI3igDaddy1 votes

'Honestly don't know why you threw Youmuu's into that list; it's not really a tankbusting item. Hell I normally see that more on assassins who want to murder carries in less than a second (see Rengar, Talon, Zed).

IceKingChernobog1 votes

I see youmuu's on Zed Talon Twitch Vayne , along with item 3035 and armor pen masteries and you can kiss that 300 armor good bye

TheI3igDaddy1 votes

bumping

asdbnmrty1 votes

I think people have warped perspectives of what being tanky really is.

Being tanky doesn't mean you can never die and just run around to people and do what you want. It just mean you take longer then normal to kill. What's the point of being able to live a little longer? Tank/brawler champs role is to disrupt or lock down key targets for a few seconds as their kits are built to do this.

The point? Damage dealers don't build tanky, they die in a few seconds if locked down. In fact, their primary defense to a tank is their damage. Damage dealers have to critically hurt or outright kill a tank before they have the ability to lock them down, or they die. It should only take a few seconds a tank initiator to get to and lock down their intended target. That means the damage dealer has a few seconds to react. This is why big damage items that are effective against tanks are needed.

You don't need to walk around in the middle of the enemy team for 10 seconds to do the lock down you needed to do. If you didn't successfully pull it off in the first several seconds, the damage dealers should have the ability to hurt you so you have to back off.

More from Gameplay

More by TheI3igDaddy