I'm disgusted that there's no special Loss Prevented created for AFK's from the start of a match.
Let me set the scene so you can see my frustrations.
We go through champ select no problem, we await the countdown to the loading screen. I don't see our top laner's portrait or loading progress, so I'm thinking "Crap, she must have not connected.." Whattaya know, she gets summoned in the middle of the starting circle. The optimistic side in me believes that she might have a shoddy connection and she's trying to get back in the game ASAP.
Twenty-five minutes pass before this top lane connects, much to our team's joy / frustration as we wonder why the hell she's been gone for so long. She went on about some errors that happened and I shook them off and just told her to farm up as best she could (we had just lost an inhib right as she connected).
Oh, and they had a Jungle Teemo and a Top Blitz by the way; looking at champ select, I'd say we had a pretty good shot at winning, you know, IF WE HAD ALL FIVE. But we still lost, and there goes 16 LP down the drain even though I still played my heart out and didn't rage my head off at our top.
**I'm no master programmer, but why the hell is there no loss prevented that activates if the game sees that someone didn't connect from the start of the match? **
You'd just have to follow this logic: "If Champ A isn't connected at 0:00 and the status doesn't change by X min mark, the allied team gets loss prevented if they lose." I mean it's that simple, Riot. Notice how I say only at the very beginning; this makes it so that we don't get Loss Prevented if someone ragequit in the middle of a match due to poor team communication. The only way someone would be D/C'd at the start of a game is if they had connection issues, which has no comparison with their attitude in-game.
PLEASE. Change this. Save allies like myself this frustration, knowing that there's like a 90% chance we're going to just lose LP and waste time in situations like this.
EDIT: Because some aren't following other posts, I've changed the idea to only have the AFK lose LP, while the rest of the team gets Loss Prevented for actually staying.