@Meddler Weren't The buffs suppose to help Elise?

CatSith·6/25/2015, 2:44:28 AM·2 votes·146 views

First of all, she is obviously being pushed to use her spider form more over her human form. So you give her a damage/heal buff when she uses her only defensive ability (that has a long cd) to jump on an enemy. But it isn't fluid in game play because she has nothing to suppress her enemy in her spider form and ends up just running towards her enemy for the 5 seconds.

Second, Her new heal was suppose to be a boost in her sustain because her old one was unreliable, but was nerfed as soon as patch 5.12 comes out because "late game healing values were consistently hitting values that allowed her to duel (i.e., stat check) too broad a list of targets." But wasn't That the point? allowing her to actually duel more champions? In the current meta people have to build Elise tanky so her AP wont be high enough to make the heal obnoxious. Even if people build her with a lot of ap she will be squishy and her only sustain is the heal and can be countered by item 3165 like every other obnoxious healing champion. There's also another factor for her also having a good heal for sustain, because shes squishy. Out of all the melee ranged mage she didn't have any defense stats besides her heal. The new heal was suppose to make her better and more efficient but you squandered that by nerfing it before its official release because of "numbers."

(current 5.12 heal) 4/6/8/10 +10% AP - 300 ap at max level her heal would be 40 with rappel buff 80.

(original heal) 5/10/15/20 +15% AP - 300 ap at max level her heal would be 65(20+45) with rappel buff 130.

How is a 40 heal gonna help her trade with champions who have 150-200 attack damage with life steal and that are also tanky?

TLDR - The nerf was uncalled for.

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