Turret Max Health % True Damage idea
A) Turret shots 1 & 2 do 5% mhtd 3 - 5 does 10% mhtd every shot after 5 does 15% mhtd
B) Turrets do their regular damage they do right now, but add a bonus 5% current health true damage to the end of it.
A) Turret shots 1 & 2 do 5% mhtd 3 - 5 does 10% mhtd every shot after 5 does 15% mhtd
B) Turrets do their regular damage they do right now, but add a bonus 5% current health true damage to the end of it.
I kinda like the idea but it should also do flat damage so that squishy assassins can just keep tower diving you. However it does get ride of one of the huge strengths of tanks in that they can help your team dive.
I kinda like the idea but it should also do flat damage so that squishy assassins can just keep tower diving you. However it does get ride of one of the huge strengths of tanks in that they can help your team dive.
That's option B.
People they don't understand why I want turrets buffed should watch me play glass cannon Wukong.
At level 5 with just
, I can dive any squishy champion under their turret, kill them and escape while soaking like 4 - 6 turret blast.
Literally, in my last match, I just killed a
under his turret at level 6 taking poison damage, turret blast, hit with his Q, and ate 2 shrooms, still managed to
away after his death and survive... then
killed me lol