Nids traps...
can we please revert them to make them so they are just really bad and not completely worthless. and of course lower the cap on monsters from 150 to 50 so nid stays the same in the jungle.
i know nid traps are really hard to counterplay and all. you have to like use your eyes.. and not step on them.. its really hard and all. but even with such a hard skill to avoid i think the damage can be reverted to its 10% hp state this would make it so when an opponents walks on them they lose more than 25 hp.. especially when nid lvl 13.. i know a lot of people dread walking on nids traps because that cant stand to take the 25 damage after armor and resists. it's really oppressive and takes almost a whole 4 seconds to heal off with base healing stats.
Note: yes... there is an abundance of sarcasm in this post
and i dont like them but im not going to say one of thier abilities is allowed to be 100% shit.
and
are almost impossible to hit with a spear and can kill nid with ease.