Seems to me like these Ornn changes just push him harder up pro play's arse

Moody P··1 votes·1,282 views

Let's see...

  • Higher emphasis on his passive encourages the "just scale" mentality of competitive; more free stats for himself and allies put on a timer/levle restriction
  • Shield removed, basically guaranteeing that any champion who isn't as bad or worse in the early game as himself will crush him in trades or poke him out of lane easily; matchups he already lost are just going to be completely unfair for him now
  • CC nerfed and damage buffed; pro play will likely have more CC on their team to make up for it, so he'll at least do more damage in group time, you can't trust soloQ to carry the weight of Ornn's CC nerfs (especially with how a staggering amount of people never read patch notes)
  • Issue of his ult being extremely safe and reliable engage with not much immobile champs can do against it still prevalent; he'll still naturally gravitate towards high presence in pro if he isn't completely dumpstered

Further, why does Ornn now have 3 passives on his passive slot? He can buy items from anywhere on the map, he can upgrade his items, and he now passively gets a stat bonus from all resistance items he buys (I thought "we" hated stat checking...?)

From the way things are looking Ornn is either going to be further rooted in pro play stigma or he's just not going to be good anywhere. Giving him more flat buffs isn't going to solve the issue; he's going to need a major game shift in his favor or a functionality change that makes him friendlier to soloQ's disregard for decent team compositions.

2 Comments

Syrile2 votes

By the time World's comes around for 2019 Ornn will have a completely different kit in the Q-R area but his passive will remain. Except he will now have about 17 passive abilities and the game will require you to hold shift + tap the other shift button repeatedly to read through them all. At some point he will be given a "Land 3 hits and the target becomes Brittle" ability because all champions have something like that. He will be given at least 3-6 dashes. They will then take away Brittle and make it a CC that works on someone that is at least 4000 units away from him if you land 3 hits on someone within 8 seconds. This will be his ultimate passive. After that CC is landed, you can activate the ultimate to call the Forge God and teleport Ornn to them, throwing items into the air that rain down to your allies while dealing AoE %health True Damage to all enemies. Ornn can then triple cast his dashes, if used within 10 seconds of his ultimate activation to return to his original spot as long as it was more than 4,000 units away.

Or something like this?

Hayaishi21 votes

Balancing around pro play is such a pain the ass.

Champions get gutted and reworked while their fanbase just gets ignored.

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