Change fiora's passive to physical damage

DropFill··3 votes·597 views

And increase the damage to compensate " But she would nuke squishies even more ". Well, she always nuked squishies, so will not make a difference at all

15 Comments

Sightless662 votes

Well, she always nuked squishies, so will not make a difference at all

It kind of will. She's not really an assassin nowadays. She doesn't have great diving potential. She usually ends up having to break down tanklines, instead of diving right for the carries. Nerfing her so that she has to try to kill squishies while being unable to fight frontlines really fucks her current playstyle and leaves her with no options in quite a lot of games.

Slightly lowering the true damage scaling while slightly increasing the physical scaling would be a much better way to balance her. It would hurt her a bit in fighting tanks while still leaving her effective against squishy targets, instead of completely fucking her against high-armor targets that have no chance of dying before she does. She doesn't need to have no chance against teams with a tanky frontline. She just needs to be a bit weaker against them than she is right now.

ReshiKillim1 votes

This would actually make her less balanced. Because it'd make her kill the people who CAN kill her before they get a chance to do anything.

Now, as much as I agree that Fiora is overloaded and a bit unbalanced, but giving her more ability to nuke the crap out of squishies would make things more unpleasant then they currently are. At least I get a chance to kill or out play her currently.

DropFill1 votes

{quoted}

This would actually make her less balanced. Because it'd make her kill the people who CAN kill her before they get a chance to do anything.

Now, as much as I agree that Fiora is overloaded and a bit unbalanced, but giving her more ability to nuke the crap out of squishies would make things more unpleasant then they currently are. At least I get a chance to kill or out play her currently.

And tanks would be relevant against her again While squishies would die to her. What is the problem here?

ReshiKillim1 votes

These changes to Fiora would once again reinforce the "TANKINESS IS GODLINESS" and "SQUISHY IS BAD" that is going around. I honestly have had it better as a squishy against her than a tank as it is now. Her current strength is her dueling ability to peel open anyone in a window of opportunity.

Sure, she's annoying as hell in the current tank meta. But she's not as bad as she could be. If she got her "Kill all things squishy in 1-2 seconds" from before her rework back. The overwhelming ability to delete squishies easily without counterplay is just too strong. It would once again shift the gameplay balance, not to mention she'd punish low mobility even harder.

And with a black cleaver/last whisper, she'd still brutalize the life out of tanks while making League a nightmare for anything squishy. Not to mention it'd punish tanks harder than currently in the early game before they can get enough armor up. And with itemization, she could just ignore that.

So it'd overall just not be worth it, increased early game bullying and being something you just can't fight as a squishy.

Crett1 votes

jUST reduce the passive's AD scaling to like a third of what it is 1.5% per 100 AD at max level

then it's doing like 7% max health true damage late game which is a lot better than the nearly 20% it is now

DropFill2 votes

{quoted}

jUST reduce the passive's AD scaling to like a third of what it is 1.5% per 100 AD at max level

then it's doing like 7% max health true damage late game which is a lot better than the nearly 20% it is now

This would be way too low.

Crett1 votes

{quoted}

This would be way too low.

How so? She already rips squishies apart in 2 seconds with just her physical damage; 7% is huge to someone building hp and resistances, and she will proc it multiple times. If she's seriously having a hard time killing a tank at that point, she can build a cleaver and/or BOTRK

LankPants2 votes

You can't just cut an ability to 1/3rd effectiveness. That make any champion, regardless of their current state trash.

Just look at Sej, she lost half the damage on her W on hit (not even the 2/3rds you're talking about) and she's now completely worthless, there's no reason to ever pick her over Mumu.

Crett1 votes

As she is now, I've seen her kill Mundos, Nautilus, Sions ranging from 4000-5000 HP and 200-400 armor in as little as three seconds Her passive is overtuned to me, and if she ends up too weak after that kind of change, I can see her getting buffs elsewhere. But all this power loaded into her passive is creating some really crappy gameplay

There's a difference between Fiora and Sejuani; the majority of Sejauni's damage comes from her W, Fiora has high sustained damage written all over her kit: She doesn't rely on it, it's just so powerful right now it overshadows the rest of her damage. Their roles are different as well, her W changes weakened her ganks and clear times heavily without much to fill the void

LordGeovanni1 votes

sej is useless now because devourer and true damage champions are the current kings of the meta. not because her w got nerfed

LordGeovanni1 votes

garenteed damage should never be high in the first place if your gonna garentee damage is going through you need to make it so they have to make sure they work to get the garenteed damage and it shouldnt be breaking peoples backs not to mention it has sustain on it too on a character that builds life steal defaultly

LankPants1 votes

I think they need to hit Fiora's laning more than anything else. The problem with the vitals isn't how insane they become late game, I think that it's fine for a squishy melee to destroy people if they can play around CC properly.

Her problem is how much the vitals heal for early. 25 HP is the same amount that Irelia heals for with her rank 5 W, Fiora gets that at level one for procing one vital. Her healing makes it very hard to out-trade a good Fiora and makes it impossible to keep her down properly.

SorryBoysImLes1 votes

They need to make it harder to hit the vitals. At current her Q literally does all the work for her.

It needs to be a dash (keeping the damage and on-hit effects is fine if it lands,) then she should be responsible for the autoattack that breaks the vital.

As is it's simply "Let me Q in the general direction of vital and it will automatically be procced by the Q's second effect." Then there's the cooldown refund if it hits an enemy..It's pretty much impossible to NOT hit someone with it unless you're using it to run away.

SpecterVonBaren1 votes

They should do something like make her have to hit the enemy for the vital to show up, right now all she needs to do is wait, q in proc, walk away, wait, q in proc. The vitals show up like every couple of seconds so unless the enemy is someone like Ahri or Vayne, she can always get a hit in.

SpecterVonBaren1 votes

Magic damage would be a much better middle ground.

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