So when are we nerfing Zac?
EXTREMELY tanky with a free revive, absurd sustain, hyper mobility, PERCENT MAX HEALTH DAMAGE, absurd CC, and absurd damage in general.
Remind me how the fuck that's fair?
EXTREMELY tanky with a free revive, absurd sustain, hyper mobility, PERCENT MAX HEALTH DAMAGE, absurd CC, and absurd damage in general.
Remind me how the fuck that's fair?
cue montage of supports interrupting zac's E
Wait what? Dude, you can't have tanks being OP and not OP at the same time...
He prolly does a little bit too much damage with the Runic Echoes into tank build. The thing is his main source of success is connected to landing his E. It has very high base damage aswell as good scaling and sets up his combo. Whenever he lands it he seems super op but if he misses it he is kinda lackluster. In higher elo people pay attention to the shadow when he jumps so they dodge it better than low elo kids which is why he is not that great at the top of the ladder. That being said I think he could use some slight nerfs to his base damage.
Why would Zac get nerfs? He's not even slightly close to OP. And you're also just incorrect in your opening post.
Stop crying.
Heard of
? With this item you can say bye bye to his revive also
for his cc.
Heard of 5.5k+ HP and a fuck ton of both resists, as well as absurd sustain? He doesn't die until the teamfight is over and he's the last one standing -- but that doesn't happen since he carries every teamfight he's a part of.
You also can't cleanse knockups.
Shiv advice is very good.
QSS advice is very, very bad.
i would really like it if riot decided to remove Teleport usage on blobs. That is the only thing i ask for.