Some suggested QoL and buffs to Miss Fortune to go along with her VU
is a champ who has a lot of unique strengths among the ADC class. However, as the game's progressed she's been left in the dust. Actually, I feel she's pretty underrated, but regardless, some tweaks could really help her out.
**Passive- Strut. **MF's passive isn't so bad, but the fact that no matter how tiny or insignificant or even completely shielded damage hits her, if it does, it knocks all 70 additional movespeed out of her for 6 seconds. My suggestion, along with other MF threads, is to make it so that minion damage will not cancel the passive. But, I'm going to be a little greedy and suggest more. Luden's procs, Tiamat AOE cleave, etc. Just little things where MF gets damaged indirectly. I'd say it's pretty fair for her to keep her movespeed if an enemy champion didn't hit her directly. And, really, must 2 flat shielded damage late game really need to take. All. Of. That movespeed?
E- Make It Rain. Most MF players and players in general I've seen comment on MF threads agree that her E is complete garbage. I'm sure we've all tried to make it useful, but unless you're playing against a very kitable melee the slow isn't worth the cast time where MF's forced to stop moving. Granted, Meddler already said they'd tweak her E, but I'd honestly be fine with a new ability entirely. It's kind of boring in general, which I wouldn't say about any other ability in MF's kit, despite it's simplicity. (A simple kit can, and in MF'S case, is good by the way)
R- Bullet Time. I've only recently picked up Miss Fortune. So I can't vouch for this myself, but most people agree that her ult had been heavily nerfed the last time they tweaked MF in patch 4.5. So, some buffs to her ult's damage might be do. For how risky it is it simple doesn't seem as strong as it should be.
And honestly, look at the scaling on the damn thing. Even for an ADC with so much muddled scaling in her kit MF'S ult is a mess. It doesn't have AD scaling, but it does have AP scaling! ... Which doesn't help much because the damage dealt is still physical, so you'd need armor pen. It does, however, apply her Impure Shots passive, which would mean it scales off AD indirectly!... Except, the physical damage scaling is converted to magic damage like the Impure Shots passive. Well.
And another thing, maybe this is unreasonable, but how about making it similar to Morgana's Soul shackles? In the sense that, while channeling, MF can't be interrupted, only killing her would stop the ultimate from casting. This might be a bit much, but honestly, if MF was in range to be focused and CC'd, she probably very well get killed anyways. This change would only stop a Soraka just lightly tapping her to cancel the channel and completely negating her teamfight presence, even if that's only an example.
