I attempt to follow thru completely on Riot's recent Incomplete changes to Champions
Incomplete in the way that they change a Champion without fully fixing everything that would need to be fixed to make them viable at that current time. Sure not every kit is sound design wise, but Riot is willing to let Urgot get buffed in future patches to make him slightly more viable but not willing to let others be buffed to viability status in the same way? Seems a bit weird to me.
Making Dark Matter feel more thematic and useful while rebalancing his Stun Cage
http://img3.wikia.nocookie.net/__cb20110324180707/leagueoflegends/images/a/af/Dark_Matter.jpg
- May now activate a second time within 2 seconds to fall faster instead of always falling 1.25 seconds later
- Landing radius now scales between 100 to 400 (immediately to 2 seconds later)
- Damage now scales between 80/130/180/230/280(+60% AP) to 180/230/280/330/380(+160% AP) (immediately to 2 seconds later)
http://img1.wikia.nocookie.net/__cb20110324180717/leagueoflegends/images/0/07/Event_Horizon.jpg
- .25 second cast time removed and no longer interrupts commands or movement when casting it
- Stun duration adjusted to 2.5 seconds at all ranks from 1.5/1.75/2/2.25/2.5 seconds
- Range increased to 900 from 700
* Incentivizing Morde to build Tankier and more like a Bruiser while rebalancing his Ultimate in a lot of ways*
http://img1.wikia.nocookie.net/__cb20110406224840/leagueoflegends/images/0/0d/Iron_Man.jpg
- Shield Strength adjusted to 20% of Maximum Health from 90(+30*Level)
- Ability Health Costs are now subtracted from the Shield before Morde's Health bar
- Shield decay starts after 10 seconds of being out of combat instead of decaying every second
- Shield now decays at a rate of 6% per second up from 3% per second
- Shield generation is no longer half effective vs Monsters
- Shield generates 35% of damage from Autoattacks and Basic Abilities instead of 35% of All Abilities and No Autos
http://img2.wikia.nocookie.net/__cb20110406224826/leagueoflegends/images/4/4f/Creeping_Death.jpg
- Armor bonus increased to 10(+40% of Morde's Bonus Armor) from 10/15/20/25/30
- MR bonus increased to 10(+40% of Morde's Bonus MR) from 10/15/20/25/30
- Bonus Magnet MS increased to 40/45/50/55/60(+1 per 10 AP) from a flat 60 at all ranks
- Ghost duration reduced to 20 seconds from 30 seconds
- Damage adjusted to 20/25/30%(+1% per 100 AP) from 24/29/34%(+4% per 100 AP)
- Heal reduced to 40/50/60% of damage dealt from 100% of damage dealt at all ranks
- Duration reduced to 5 seconds from 10 seconds
- CD increased to 140/110/80 seconds from 120/105/90 seconds
- No longer generates Shield