Sona, viable mid lane or serious utility buffs please

only zhule··5 votes·586 views

So as the title suggest, this is a thread asking that Sona either get the buffs to be a viable mid lane mage, OR the buffs to be a viable utility support.

Let's be honest here, Sona is in a weird place. Your current kit is based around having a lot of AP, full CDR and most likely rocking a item 3100 , BUT you are expected to do this while being behind on levels, and stuck with a slightly above average support budget (item 3098 will trigger more often then most other supports who use it, but you still won't have basically any creep score).

You can't really take her mid lane, since she lack range & damage to pressure from a safe distance; lacks burst scare or threaten enemy champions; and lacks crowd control/ mobility for safety. This also speaks nothing to just how bad she is at last hitting. Since her 1 offensive ability is auto target, you have to both choose between harassing the enemy with it while also constantly moving around so you can try to lane that bolt on a low health minion instead of the two near full health ones that are 10 units further forward. Assuming you don't get totally blown up due to you lack of mobility, low damage, naturally low health, and above average difficulty in securing CS; you are probably rushing a Lich bane or item 3285 since you need that bonus damage to remain even remotely viable into the mid to late game.

On the other side we see a huge lack of power in her utility skills. The first couple levels of her heal is a joke. It's so weak that most ADC's will actually heal the same amount off 2-3 auto attacks. I know that it's suppose to be "balanced" around the shield, but this brings up it's own issues. That being that the shield is painfully short lived. One and half seconds means that you often have to land the shield in between your ally getting hit. You can't use the skill before hand, giving them added security when starting a fight. You can't land it a tiny bit late, because by that point it will often be of no further use or will fall off before negating the damage/attack you need it to. This then brings us to the other issues, those being that the spell is on such a long cooldown in the early game that you often can't heal/shield often enough to have the kind of effect you need for a healer. The spell has a very high base mana cost, meaning that you can't cast it often in the early to mid game without running out of mana and thus being useless. Probably the worst issue though, is that her shield like basically all of her abilities, requires you get be SUPER close to you ally, making you a huge target/ prone to easy AOE abilities. Ability is semi decent with a chunk of AP but as a support that's kind of difficult to build in the current meta, where games progress faster and end sooner.

If we look at her mobility spell, you find one of if not THE worst abilities in the game. Given Sona's low base movement speed, it would be wonderful if she had some sort of short range teleport like Ezreal, a reliable stun like Annie, or you know basically anything to offset the fact that you are made of glass and move super slow. instead she has an ability the gives her a very small movement speed buff, that loses potency half way through, and is on a VERY long base cooldown. Despite the lack luster power level of the ability, it doesn't even offer fringe benefits, like say the ability to negate unit collision or a passive bonus to her base movement speed if it was the last spell used. To add insult to injury, the spell also scales horribly with a pitiful 1% bonus per rank put into it (and a 2% bonus per rank in your ultimate). I am aware that it's suppose to be used on your allies and that the spell gets VERY MILDLY better with each ally tagged, but the buffs to them are also very lack luster, since their bonus movement speed only lasts for 1.5 seconds and is at a lower base modifier then Sona's bonus MS. Again the spell gets some what better when you can manage to stack a load of AP, but this is no small feat if you want to get your CDR and basic support items.

You can even look at one damage ability, and it's amazing just how BAD it is as a utility spell. You have a skill with a 8 second base cooldown. It offers a single use damage bonus. This bonus is ONLY a small damage bonus. It doesn't slow the opponent, it doesn't give bonus movement speed, attack speed, etc... to your ally when they hit with it. The bonus can not be used against structures, so it's useless as a siege tool. The bonus damage can't be tacked on to an ability (not counting Ezreal's skill shot) so it's often useless on mage allies who rely on their abilities rather then auto attacking for their damage. The damage bonus isn't even that impressive, it's equal to maybe 1/3-1/2 of an attack in the early game... assuming you can tag your ally after you used the spell to poke your opponent, and your ally is in range to hit the opponent with a basic attack against the enemy champion and doesn't have to waste the damage boost against a minion. As with Sona's other abilities, the power of this utility is tied heavily to how much AP you can manage to build. If you build Sona as a "traditional" support her utility numbers and her personal damage take a nose dive.

It seems so simply to fix if Riot wants to make her a utility focused support. Want to keep the aura's tiny? Make the buffs last as long as the ally(s) are within range of the aura. Want to keep the abilities as one shot bonuses? How about giving them good range, 600-700 units. You still have to risk your neck to poke, but you no longer have to kiss your allies cheek each time you want to give them a small utility bonus.

6 Comments

weeaboomer1 votes

Sona mains want her to remain a QQQQQQQ bot and nothing else since her other spells are "strong and offer unique playstyles"......

only zhule2 votes

[{quoted}](name=Tobi Only Sways,realm=NA,application-id=3ErqAdtq,discussion-id=L9VAG9tO,comment-id=0000,timestamp=2016-03-22T05:05:37.437+0000)

Sona mains want her to remain a QQQQQQQ bot and nothing else since her other spells are "strong and offer unique playstyles"......

If they want to make it so that spamming Q is enough to be half decent in a solo lane, i'm more then willing to lose utility for it. Not sure who/what you are quoting for her other abilities being "strong and offering unique play styles"

weeaboomer1 votes

[{quoted}](name=only zhule,realm=NA,application-id=3ErqAdtq,discussion-id=L9VAG9tO,comment-id=00000000,timestamp=2016-03-22T05:21:29.260+0000)

If they want to make it so that spamming Q is enough to be half decent in a solo lane, i'm more then willing to lose utility for it. Not sure who/what you are quoting for her other abilities being "strong and offering unique play styles"

Sona mains from a thread i made a long time ago.

masc dom top1 votes

I'm sure Riot will change her. Right after the Yorick Rework.

GinoSoldier1 votes

Sona Mid Main here.

I have to both agree and disagree here.

Yes, Sona's kit overall is weak, she can't CS well, and has early issues with spell efficiency. No, Sona's obviously not useless, as her total utility/damage over the course of a game typically lets her perform just as well (if not better) as many other champions both in mid and support roles. I find that a lot of Sona's power budget is lost in the W and E Powerchords as they are simply not used more than for few specific occasions.

For the midlane;

First problem is her synergy with items that cover her weaknesses.

Poke too weak to threaten and too slow to be safe? Lich's Bane and Luden's Echo cover both weaknesses wonderfully. Speedwise i've been doing wonders with Stormraider's Surge as my keystone too. I've even ran a few games against slow comps with just those two and no boots to get an extra damage item.

Not tanky enough, gets bursted too hard? As far as tanking go, I usually go for the late game and build Archangel's Staff and Rod of Ages which combined with Barrier will usually let me survive just about any burst. Some people will prefer Zhonyas and Abyssal Scepter. Non-burst damage should become non-issue as the game progresses and your W finally becomes efficient.

Cannot CS? Build Frost Queen's Claim even while in midlane. It deals extra damage on pokes (15/proc might not seem much but i've found it helps a lot given how easily it is to apply), gives you all the gold you'll need that you miss with crappy CSing, and makes her unbelievably safer through the active. Also pretty much negates any need to use E Powerchord ever, though that may actually not be a good thing.

Second problem's the thing where buffing her up would make her aura budget shrink.

Early game in general and mid-game support Sonas who don't have a lot of AP? Sure. Granted, E sucks. However 500 AP Sona gives herself a whopping 60% (decaying) MS 3 secs buff which is enhanced somewhat by her cooldown reduction. That same spell at the same power also gives a 'potential' teamwide 37% MS boost. The values pretty much match a much more flexible version of Sivir's ultimate, that's saying something. It does suck that you need 500 AP to get there, but at least this says Riot can't merely up the base values and leave it at that.

Same pattern of thought applies to both her W and Q early-to-mid game though rather less extremely. W as it is cannot be buffed by more than a hair otherwise AP Sona will simply become the new Soraka (pretty much means it needs to be reworked entirely), and Q's weakness is already vastly compensated by her typical itemization, and buffing it would make her a monster. Q's aura feels great when hitting dragon/baron or getting that one champion everyone's currently mashing on, and in lane when your allies (ADC, jungler) know to keep the proc for the champions. but outside of that it remains little more than just a slight buff to her Q+AA combo.

I think most of Sona's midlane issues would be solved if her Q and/or Powerchord were given an AoE of damage to allow her to waveclear. As far as bullying champions and overall laning capacity, i generally feel like she's where she belongs. People KNOW Sona scales into a utility monster when she builds AP, her poke is only half of it. Basically no champion in the game can output as much combined healing and damage as AP Sona can, not counting her E utility.

only zhule1 votes

{quoted}

Sona Mid Main here.

I have to both agree and disagree here.

Yes, Sona's kit overall is weak, she can't CS well, and has early issues with spell efficiency. No, Sona's obviously not useless, as her total utility/damage over the course of a game typically lets her perform just as well (if not better) as many other champions both in mid and support roles. I find that a lot of Sona's power budget is lost in the W and E Powerchords as they are simply not used more than for few specific occasions.

For the midlane;

First problem is her synergy with items that cover her weaknesses.

Poke too weak to threaten and too slow to be safe? Lich's Bane and Luden's Echo cover both weaknesses wonderfully. Speedwise i've been doing wonders with Stormraider's Surge as my keystone too. I've even ran a few games against slow comps with just those two and no boots to get an extra damage item.

Not tanky enough, gets bursted too hard? As far as tanking go, I usually go for the late game and build Archangel's Staff and Rod of Ages which combined with Barrier will usually let me survive just about any burst. Some people will prefer Zhonyas and Abyssal Scepter. Non-burst damage should become non-issue as the game progresses and your W finally becomes efficient.

Cannot CS? Build Frost Queen's Claim even while in midlane. It deals extra damage on pokes (15/proc might not seem much but i've found it helps a lot given how easily it is to apply), gives you all the gold you'll need that you miss with crappy CSing, and makes her unbelievably safer through the active. Also pretty much negates any need to use E Powerchord ever, though that may actually not be a good thing.

Second problem's the thing where buffing her up would make her aura budget shrink.

Early game in general and mid-game support Sonas who don't have a lot of AP? Sure. Granted, E sucks. However 500 AP Sona gives herself a whopping 60% (decaying) MS 3 secs buff which is enhanced somewhat by her cooldown reduction. That same spell at the same power also gives a 'potential' teamwide 37% MS boost. The values pretty much match a much more flexible version of Sivir's ultimate, that's saying something. It does suck that you need 500 AP to get there, but at least this says Riot can't merely up the base values and leave it at that.

Same pattern of thought applies to both her W and Q early-to-mid game though rather less extremely. W as it is cannot be buffed by more than a hair otherwise AP Sona will simply become the new Soraka (pretty much means it needs to be reworked entirely), and Q's weakness is already vastly compensated by her typical itemization, and buffing it would make her a monster. Q's aura feels great when hitting dragon/baron or getting that one champion everyone's currently mashing on, and in lane when your allies (ADC, jungler) know to keep the proc for the champions. but outside of that it remains little more than just a slight buff to her Q+AA combo.

I think most of Sona's midlane issues would be solved if her Q and/or Powerchord were given an AoE of damage to allow her to waveclear. As far as bullying champions and overall laning capacity, i generally feel like she's where she belongs. People KNOW Sona scales into a utility monster when she builds AP, her poke is only half of it. Basically no champion in the game can output as much combined healing and damage as AP Sona can, not counting her E utility.

I think her aura's still have power budget to spare. If Riot doesn't want to increase the amount the spell heals, or the amount the shield absorbs, all they really need to do is increase range at which you can give utility to your allies and the duration of the shield. I think most Sona players are fine having to risk something to poke, but why does she also have to risk her fragile behind to use low power utility abilities?

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