Just because something is a skillshot that doesn't mean...
...it has proper counterplay... Especially with the current "making stuff skillshots" I think this is an important topic.
The best example is Lee Sin's Q. The projectile is incredibly fast you can try to juke it, but re-active dodging (without using Flash) is close to impossible.
Riot always praises "how much counterplay" Lee offers (or Zed...), completely ignoring that just because something is a skillshot doesn't mean it has proper counterplay.
Take Zyra, or (hot topic:) Veigar as an example: Immobile champions with low movementspeed. Active dodging of projectiles as fast as Lee's Q is basically impossible.
Quit saying "It's a skillshot so by definition it has counterplay". That's true for abilities like Zyra E with low travel time, or Jinx W with a delay - but Lee and Zed are a whole different topic. (Especially sicne the mobility in their kit allows jumping to point blanc range to use it)