Spell Vamp might see real use if AoE only reduced it to 50% effectiveness.

MealReadytoEat··1 votes·515 views

Right now spell vamp the check list for spell vamp being a worthwhile option is -

  1. High single target spell DPS
  2. Need for health sustain
  3. Can afford to take a hit to damage and/or tankiness to get sustain

This basically comes down to

  • Vlad, who has his Q to satisfy 1, his health costs and short range to satisfy 2, and his AP to HP passive to satisfy 3.
  • Akali, who has her Q and R, her melee range to satisfy 2, and her passive and hybrid scaling to satisfy 3 as she doesn't take a hit to damage for getting gunblade.

Many champions that could benift from spellvamp are gutted by the fact that they do primarily AoE damage - even if they are hitting three minions with their spells to get an equivalent amount off healing, they are killing minions off too fast for it to really matter.

ADC's with life steal get the full healing for every minion they kill, while a Mage with AoE gets 1/3 the HP for killing the same minions, assuming we are comparing BT to Gunblade, even less if the mage is using WotA.

Its not that AoE spells can't heal you fast enough, its that everything dies before you can vamp and appreciable amount. Let AoE heal for half, rather than a third, would make it a much more useful stat for a large section of the champion pool.

If this becomes problematic for the abuse cases (Vlad and Akali, mostly), spell vamp as a whole could be reduced slightly - Regardless, having such a large difference between single target and AoE makes abuse cases more pronounced, not less.

9 Comments

Jefftiffy2 votes

Except lifesteal does not apply to abilities and spell vamp applies to all of them. Also even touching the numbers slightly turns people like Anivia , Vladimir , Morgana , Fiddlesticks , etc. into real monsters. I mean 17% doesn't seem like a lot but when you are putting out 500 dps it adds up really fast.

MealReadytoEat1 votes

{quoted}

Except lifesteal does not apply to abilities and spell vamp applies to all of them. Also even touching the numbers slightly turns people like Anivia , Vladimir , Morgana , Fiddlesticks , etc. into real monsters. I mean 17% doesn't seem like a lot but when you are putting out 500 dps it adds up really fast.

Lifesteal applies to auto attacks, and if you check it out, turns out ADC's do about as much or more spell damage as Mages do.

Also, fiddlesticks doesn't really benefit much from spell vamp - he has 60 to 80% on his w, and getting more doesn't make much of a difference.

Lord Dusteon2 votes

That also buffs Vlad and Akali quite a lot, which is the entire reason Spellvamp is weak to begin with. You can't buff spellvamp without changing Vlad and Akali's kits quite a lot.

MealReadytoEat1 votes

[{quoted}](name=Lord Dusteon,realm=NA,application-id=3ErqAdtq,discussion-id=L7fm1jUR,comment-id=0001,timestamp=2015-09-22T23:08:37.910+0000)

That also buffs Vlad and Akali quite a lot, which is the entire reason Spellvamp is weak to begin with. You can't buff spellvamp without changing Vlad and Akali's kits quite a lot.

It doesn't buff Akali much, her only AoE is her E which is pretty damn weak to begain with. Vlad would be noticeably stronger, he does get a good amount of AoE damage out.

Critmaster Garen2 votes

cant do it. vlad and morgana ruined any chances of spellvamp as a real option. other additions like swain didnt help.

[{quoted}](name=Lord Dusteon,realm=NA,application-id=3ErqAdtq,discussion-id=L7fm1jUR,comment-id=0001,timestamp=2015-09-22T23:08:37.910+0000)

That also buffs Vlad and Akali quite a lot, which is the entire reason Spellvamp is weak to begin with. You can't buff spellvamp without changing Vlad and Akali's kits quite a lot.

i have the feeling the new malphite is the sole reason for the recent armor nerfs. in my previous game i reached 675 armor with him. and i didnt complete my 5th item.

if i would have bought a second randuins or thornmail i could have surpassed 700 armor easily. and my healh pool was impressive aswell, as i had item 3068 and a item 3143 already.

this got me seriously thinking about stacking multiple randuins on malphite.

Cloud2732 votes

Mages are already REALLY strong right now. They don't need more buffs. If you need proof look at the statistics for plat+ games. Over half the champs in the top 10 (for win rates) are mages.

http://champion.gg/statistics/#?sortBy=general.winPercent&order=descend

MealReadytoEat1 votes

{quoted}

Mages are already REALLY strong right now. They don't need more buffs. If you need proof look at the statistics for plat+ games. Over half the champs in the top 10 (for win rates) are mages.

http://champion.gg/statistics/#?sortBy=general.winPercent&order=descend

As are the 7 out of 10 of the lowest win rate champs - Mages just have a higher variance in win rates, they are after all the largest group of champions in the first place.

Nor am I asking for spellvamp to be adjusted in a Vacuum - I'd just like it be a viable option for more champions, and I think this would be a way to do it.

Snowball4u1 votes

Yea but they dont want full ap nasus to go from 0 health to 100%

Titanium701 votes

I guess the problem is not the Spell Vamp stat it selfe. The problem is found in the Items. We have two! WoA and HGB, 80AP+10%CDR and 80AP+40AD+10%LS.. great! NO WAIT: The funny but horrible slot efficient Rageblade exists as well!

So: If you want to use SV, you have to neglect another stat completely! How happy I`d be buying SV on Swain BUT I CANT! I need Mana, AP, Defense, Pen! Not 10% CDR or 40 freaking AD! Same with Anivia/Karthus item 3027 item 3003 item 3089 item 3135 item 3020 item 3152. Can i affort to delay another Item? NOPE and IF I decide to buy WoA as last: item 3151 item 3157 item 3116item 3001 item 3026 compared to item 3152 ... well.... .

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