Why BotRK is broken, and how to fix it

Pyro··4 votes·1,445 views

#Patch history (skip this one if you find it boring)

On-hit items as a class have always been in a weird spot. Back in season 1, Wit's End was already a gimmick used only on the likes of toplane Warwick, as its "good MR in extended fights" was never needed (magic damage is in 90% cases all about burst). And even on Warwick, BotRK's predecessor Madred's Bloodrazor was considered a "noobtrap" item - seemed good at the first glance, but was inferior when compared to other options. Bloodrazor dealt magic damage and therefore was useless on ADCs, with the exception of Kog'Maw.

Enter BotRK. A Twisted Treeline item initially, it used to build out of the old Bilgewater Cutlass (Pickaxe + Vampiric Scepter) and deal 4% of target's health as magical damage. Changed quickly to physical damage to avoid repeating the Bloodrazor problem. Imported to Summoner's Rift, it still didn't see play. Why?

It's the start of season 3, and we are in the era of BT rush. BT is how the bot lane goes, and whoever stacks it up first wins. For those who haven't been around, BT used to have 70 AD, stacking on minion kills up to 100 (similarly from 12% to 18% lifesteal). Caster ADCs - especially Graves - are dominating the botlane, and some even rush Last Whisper as the second item (especially Varus, with the so-called "Legolas build"). In this scenario buying BotRK, an item that scales with your Attack Speed, simply doesn't make sense, because nobody rushes PD or Shiv, as IE rush in the BT meta is not viable (BT was a lot cheaper and gave you control of the lane); also AS was in general a bit more expensive (Dagger granted 12% AS, not 15%, etc).

Then, in patch 3.03, Riot comes up with the genius idea to introduce two giant changes:

  • Bilgewater Cutlass now builds out of Long Sword instead of Pickaxe, and its whole cost goes down
  • Blade of the Ruined King now builds out of two Daggers and grants AS.

This was it. BotRK was suddenly not just worth considering, but became THE item to rush on all the ADCs that used to have trouble in lane. It synergized with their AS-based kits, gave them self-peel and survi they so much needed, and now built out of small, easily affordable pieces, while all the other "rush items" still had at least a B.F. Sword in it.

The further changes (small nerfs, onhit damage up from 5 to 8%, nerf to active, introduction of Recurve Bow) are generally irrelevant to the main part of the problem: an item, intially designed to counter health stacking 3 years ago, is now used for everything, regardless of health purchase.


#What makes BotRK broken

  • Vayne It has too many things packed in it at once - DPS, burst, self-peel, chasing, sustain
  • Shyvana It's too efficient and versatile on too many types of champions (bruisers, assassins, carries)
  • item 3930 It forces nerfs on things that would have been less abusive without it (Vayne, Devourer)
  • item 1011 It's helluva strong on its own when rushed, and only gets better as the game progresses and enemies stack health

I'm sure we've all had at least one game when everyone aside from the support has purchased BotRK. Toplaners can buy it as their one-item DPS wonder then go all tanky, junglers can do that or abuse the Sated Devourer, midlane assassins such as Zed use it to amplify their burst and dueling power, and of course the ADC role uses it for self-peel and whatnot.

As it is, BotRK will continue to put Vayne and Devourer under fire of hate from the playerbase. "Vayne has hit her lategame: she got her first item, bork", "We don't miss Devourer" - these are some of the threads from the last week(s). I'm not saying BotRK is all that makes Vayne OP in the current state (it's rather the weakness of the other carries who used to bully her in lane) or that Devourer is unnoticeable without the BotRK synergy (some champion's three-hit abilities going on two hits is surely powerful), but BotRK is a problem.

#How to fix it

There are mutiple ways to do it. Some by straight nerfs, some by scaling, some by measures I don't see as of yet. I believe numeric changes won't fix the problem, and a structural change is needed. My first suggestion would be making it a more conscious and dedicated purchase by splitting it between two items: the AS tank-shredding one and the AD dueling one.

Example separation:

item 3153 Blade of the Ruined King

  • Recipe: item 1043 Recurve Bow + item 3093 Avarice Blade + item 1053 Vampiric Scepter + 500g = 3000g
  • Stats: +40% AS, +30 AD, +20% crit, +10% lifesteal
  • Passive: Your basic attacks deal 8% of target's current health as physical damage. This effect benefits from lifesteal and critical strike.
  • Active removed

Scales even better into the lategame, doesn't provide with over-the-top self-peel. Now worth considering as a later item.

(new/old item) Executioner's Calling

  • Recipe: item 3144 Bilgewater Cutlass + item 3134 The Brutalizer + 463g = 3200g
  • Stats: +50 AD, +10% lifesteal, +10 armor penetration, +10% cooldown reduction
  • Active: Deal 10% of target champion's maximum health as physical damage, get healed for the same amount while slowing the target by 25% for 4 seconds and inflicting Grievous Wounds on them for the same duration. (90 second cooldown).

Powerful item worth rushing, but nowhere as overwhelming later in the game.

I'm pretty sure this separation of effects can be done much better by simply choosing better components, but I hope at least you get the idea of the direction I'm aiming for.

Thoughts?

10 Comments

The5lacker3 votes

I don't think making an item that grants LITERALLY EVERY STAT AN ADC WANTS solves the problem of it being "Too general purpose and rushed on anybody who can swing it."

Pyro1 votes

Like I've said, the exact components and stats are placeholder. It's the idea of "split the passive and the active" that counts.

Also, even a stat bundle of this variety wouldn't be OP at Triforce levels of numbers and without the active.

Sasogwa3 votes

Actually botrk's problem is not the buildpath at all, The buildpath is actually extremely weak (except arguably the cutlass). The problem is the ridiculous powerspike you get once completed, and the stupid versatility of the item, granting every stat you want for a duellist adc. Your ideas enhance that versatility. I don't like it. edit : fail, didn't see properly the 2nd option, thought it was a passive on AA. I think the second suggestion is actually quite weak. Maybe worth on Zed?

Pyro2 votes

BotRK's buildpath is not really strong on tier 2 items, but it's accessible. Every time you go back to base, no matter if you were forced to do it or went there by your own will, you can buy something that will bring you closer to BotRK. Meanwhile the IE rush is three humongously big items.

BotRK steps: 360, 360, 440, 240, 450, 450, 200, 700 IE steps: 1550, 875, 730, 645

As for sketches, second option would be viable on Quinn, Zed, and all sorts of assassins (I think Graves and Lucian would like it as well).

Critmaster Garen2 votes

if you want to fix it, start with removing the lifesteal from the passive and not add even more shit to it.

Rebonack1 votes

Bork's biggest issue, imo, is that it can be combined with Whisper to provide an unholy clusterfuck of Tank shredding.

Honestly, Riot had the right idea with Madred's back in the day. There's nothing wrong with OnHit magic damage. It just needs other OnHit magic damage items to synergize with in order to actually work. OnHit items shouldn't be directly competing with AD/Crit for damage. They should be focusing more on durability and utility.

If Bork still did 4% of the target's max HP in magic damage it would be just dandy. It would still be great on champions who don't bother with %pen, but less useful on people packing Whisper.

Pyro1 votes

Before LW is completed - which is a third or fourth item - tanks can build against BotRK by stacking armor; even better if they get a Warden's Mail that will reduce the BotRK's user AS. On-hit magical damage, however, is a nightmare to itemize against.

Even with LW, the effective armor of a tank will in most cases be higher than their MR - unless the enemy team has more than 2 AP threats.

Jbels1 votes

I know how to fix Bork. Change it's on-hit damage to magic damage. Boom. No longer synergizes as well with Whisper, tanks die to DPS as fast as their SUPPOSED to.

Sasogwa1 votes

{quoted}

I know how to fix Bork. Change it's on-hit damage to magic damage. Boom. No longer synergizes as well with Whisper, tanks die to DPS as fast as their SUPPOSED to.

Yea that could work (it's kinda bringing back Madred's Bloodrazer), but the numbers have to be towned down because the armor is more expensive to buy and basic armor/armor growth per level is higher than magic resist.

Jbels1 votes

{quoted}

Yea that could work (it's kinda bringing back Madred's Bloodrazer), but the numbers have to be towned down because the armor is more expensive to buy and basic armor/armor growth per level is higher than magic resist.

But the magic damage isn't the main issue with Bork if that change is made, it's the fact that Bork's Physical damage gets to ignore your armor because of last whisper

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