Can Sona finally get a character specific buff?
So been playing Sona a lot, and i just can't help but feel that she is still just to weak compared to the rest of the league roster. I will admit she does interact well with some items
(or any spell blade type item), but not really any more then other characters can. Without items like that she really doesn't put out all that much personal damage, and her team buffs are not all that impressive until you look at them effecting the whole team at once.
Rambling aside, there are 3 aspects i would love to see Sona get some love put towards.
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Can we please allow the damage bonus she gives, to work against structures? As it stands Sona is very bad to siege-ing turrets. She personally does piss poor damage, unless you have her power cord up, and attacks VERY slowly. It would just be nice if she had a little bit more power to clear out buildings before she builds a spellblade item and a ton of AP.
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Can her E please either last longer, or have a shorter cooldown. Sona is one of, if not THE most fragile characters in the game. To make matters worse she lacks a basic slow or stun/root in her kit (outside of her powercord E), is in the lowest base movement speed group, and lacks a blink/dash gap closer. These leaves her in a position where almost the entire League roster can simply run her down and she can't do anything about it. With the long base cooldown and the minimal bonus it gives, the skill suffers from both being a late game skill point dump (because you have nothing else to sped them on) and even then feeling completely lackluster. As a player it feels very bad to have to have 3 points into a skill, plus the bonuses from my ultimate, plus tier 2 boots, PLUS 1 or 2 movement speed bonus items, PLUS max CDR all so i can keep pace with another champion who has a built in escape tool they can use as often or more often then me despite having half as much CDR.
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Can we please make Sona able to take a hit better? I don't mean make her a tank level of hard to kill, but just something more then where she currently stands, where getting caught/stunned once is basically death (usually even if you flash away at first chance). Given that she is still bound to one offensive spell and one defensive spell (that really once works well with a lot of AP and while tagging your whole team), Both of which are one reasonably long cooldowns, is it really so much to ask that she be able to take 1-2 auto attacks without losing 40-60% of her health.
[zombie-brand-mindblown]

with
(or basically any champion that constantly uses Triforce). How many of those champions do you think would still see play if that item was removed from the game and/or it stopped working as it currently does for them? Given the known information about Sona, how do you think she would feel/play if she could no longer use that item for a damage boost? Do you think she would still be viable with just her Q?
. Sona doesn't need to be impossible to catch, but she does need the ability to react to being caught slightly out of position that isn't flash/ her ultimate/ having spent 10K gold on times already.