May i suggest a mini-rework in Wukong kit.
So before we start please if you want to add anything or change anything, feel free to do it in comments.
Okey here we are , now what is Wukong according to all source in any game and this main story line which is journey to the west that he is the "Monkey king " and he is a "Trickster ". And this 2 words what i going to focus on , on the idea of the rework that i going to suggest which i think it will help him to have more better builds and can fit into diver design more.
**Note **: I will use " " on what should be changed within a skill.
**Trickster: ** Here the thing i find funny about his current design he doesn't do much aside from using his w to spawn a clone that do nothing aside from spinning, let's see what we can do to improve it. **E (Nimbus Strike) : ** ACTIVE: Wukong dashes on a cloud to the target enemy and sends out " 2 clones to attack up to two additional enemies near the primary target ", dealing physical damage 65 / 100 / 135 / 170 / 205 (+ 80% bonus AD) to each enemy struck "on initial cast followed by the 2 clones auto attacking their target for 1.5 second". Upon hitting his target, Wukong gains bonus attack speed for 4 seconds 30 / 35 / 40 / 45 / 50%.
** Q (Crushing Blow) ** ACTIVE: Wukong's next basic attack within 5 seconds gains 125 bonus range, deals bonus physical damage 10 / 40 / 70 / 100 / 130 (+ 0 / 10 / 20 / 30 / 40% AD) and reduces his target's armor for 3 seconds 10 / 15 / 20 / 25 / 30% of target's armor "Wukong command his Clones to auto attack the target that was recently hit by his Q".
**Monkey King: ** ** Passive (Stone Skin) ** INNATE: "Wukong gains 6 / 8 / 10 "OR" 4/6/8 "OR" 2/4/6 bonus armor and magic resistance for each Ally and clone in circle of 700 range, Additional Wukong heal 15% "OR" 10% of his Bonus HP for each autoattack or spell cast it clone take"
Conclusion : Here what i hope this change would do for
First give him some space in lane phase where he can trade without being forced into getting all in or die while in same time giving him more wave clear both in jungle and in lane.
Second by default cause of his new passive it should make
player more encourage to build hp diver items such
etc.
Third it will give
more room to make plays and use his clones in the right time for high reward and sustain in teamfights, for example
should be very rewarding if he used his W and E right during teamfight so he be able to sustain within the heat of the battle and in same time use his passive to max power if he stays with team and lead them as a "King".
Fourth it will finally give more room and more diversity for
in his runes and build without forcing him to play on burst only, as he would use GRASP OF THE UNDYING to stack more hp and be more buffy tanky if he want to be the frontline for his team and get rewarded for that by his passive healing since it scale with bonus HP.
As well as it would reward
who fighting heavy tanky team by using conquer and heavy diver items such
since his clone will help with damage and focus one target.
And finally he could still use the same old electrocute build with divers items such
mixed with
against squishy team.
Anyway here is my thoughts, please comment on what you think.
if you want do some damage.
right now which mean he still need 3 ad items + boots +