Karma Rework / Took her kit and modified it to be more retaliatory
Hello!
So, I don't really mind Karma's kit, but at the same time it does leave a bit to be desired if you ask me. I went for a bit of a retaliation, unbridled aggression/vengeance theme. Not totally sure if it is appropriate, but read for yourself and let me know what you think. :)
P - Gathering Fire
Karma reduces Mantra's cooldown by 2 / 2.5 / 3 seconds every time she damages an enemy champion with an ability, halved to 1 / 1.25 / 1.5 seconds when using basic attacks. After casting an empowered ability, Karma’s next basic attack against an enemy champion reduces Mantra’s cooldown by 4 / 5 / 6 seconds instead.
Q - Inner Flame
ACTIVE: Karma fires a burst of energy that detonates upon hitting an enemy, dealing magic damage to all nearby enemies and leaving an area of effect that lasts 2.5 seconds, causing enemies who stand on the location to take magic damage every half second.
If Inner Flame hits a stealthed enemy, the detonation effect still remains visible. If Inner Flame does not hit a target, the area is created at maximum range.
MANTRA - SOULFLARE:
Inner Flame becomes empowered against enemy champions that have recently damaged Karma or one of her allies, dealing bonus magic damage and slowing by 55% for 1.5 seconds on detonation.
W - Focused Resolve
ACTIVE: Karma forms a tether between herself and the target champion for 5 seconds. A portion of damage dealt to tethered allied champions is redirected to Karma, while a portion of damage dealt to Karma is dealt to tethered enemy champions. Focused Resolve may be re-cast for 3 seconds at no cost.
MANTRA - RENEWAL:
If an ally does not break Focused Resolve’s tether within 3 seconds by moving out of range, Karma heals them for a portion of their health lost in the past 3 seconds. If an enemy does not break the tether, they are rooted for 1.5 seconds.
E - Inspire
ACTIVE: Karma shields the target allied champion for 4 seconds and causes their basic attacks to deal bonus on-hit magic damage to enemy champions for the same duration.
MANTRA - DEFIANCE:
Inspire further empowers her target’s basic attacks, causing them to steal health on-hit and grant bonus movement speed for 1 second when attacking enemy champions.
R - Mantra
ACTIVE: Karma empowers her next basic ability within 8 seconds, placing it on the same cooldown as its basic form upon cast.
Karma begins the game with Mantra but cannot increase its rank. Instead, her basic abilities each have 6 ranks.
Shield/MS,
Shield/AD,
Shield/On-hit,
Shield/Dash/Re-castable,
Shield/Armor.