Why cant Riot nerf this OP Item ardent
It's completely broken since 3 patches and it is still not nerfed. I can't play blitzcrank and Braum anymore... We don't want this Item to exist, either nerf it or remove it
It's completely broken since 3 patches and it is still not nerfed. I can't play blitzcrank and Braum anymore... We don't want this Item to exist, either nerf it or remove it
did you even read the patch notes
The Changes didnt do anything. It still makes ADCs stronger, therefore its a must have Item in every game...
Did you?
"we made Ardent Censer slightly worse on Sona and slightly better on Taric".
It was nerfed harshly. It used to give sustain comparable to a bloodthirster and now it doesn't heal at all.
The compensation "buff" lets enchanters do a bit of extra damage on autos. Whoop de doo, nothing more than a noob trap compelling squishies who aren't building damage to stay in AA range and get caught
Bonus attack speed changed to 20% - 35% (based on level) from 25% at all levels. On-hit magic damage changed to 20 - 35 (based on level) from 25 at all levels. ^ Surpasses the original 25%/25 at level 7 with 25.29% and 25.29 respectively. Laning phase often ends around Lv 9-13. Not a nerf.
REMOVED: Flat on-hit healing for 25 HP per auto. Comparable to Bloodthirster's 20% Lifesteal? 20% of 200 damage would be 40. That's just 200 damage; not an uncommon number to see in League.
NEW EFFECT: You also gain the unique passive attack speed and on-hit effect when shielding or healing an allied champion. ^ Gives the Support themselves even more power, on top of Ardent's passives scaling better past Lv.6, which helps Hypercarries bypass their "early-game-weakness".
Conclusion: Not a harsh nerf. And hardly able to be called a nerf at all. Perhaps Riot, in their decision to reduce game time, decided they wanted to have an item to lower the scaling time required for hypercarries, and that it would be a solid idea.
P.S. This item is not a "noob trap", or it wouldn't still be being rushed at the highest ELO. In fact, ADCs are running Relic Shield to help the Support (as well as themselves) generate a higher GP10; especially with the aid of Coin of Ascension for the sake of rushing Ardent Censer.
Support Main here: I agree! That and fucking nerf ADCs! I Want Support Champions other than "We make the ADC stronger" to be viable! I want to play Poke supports again, without feeling like I am trolling, because the Janna/Soraka/Sona, who make the already brken Marksmen Class even stronger brings much more to the team than I ever could.
75% of the ADCs aren't a problem, lmao.
Only because the other 15% are stronger and therefore more viable picks. The other ADCs are still ridiculously strong thanks to the abolutely broken itemisation of Marksmen and the fact that range crits are broken AF, but of course you only pick the strongest of the broken class.
A Caitlynn for example can still dish out INSANE damage, but right now, Jinx is better at what Cait can do and is even stronger.
You cant even compare ADCs to the other roles any more. Even the weak ADCs are still monsters compared to other classes...
I main Sona, I just really want this meta of enchantresses to be over so I can stop seeing posts like this everywhere I go. Just lemme play my champion in peace...
As a Soraka main, i can relate... Sadly, i feel the worst is yet to come, since Riot hasn't ever really been doing too hot when it comes to Enchanter balance...
They're either super strong as is the case now and are hotly contested picks, crowding every other support type out, or there's no reason to pick them over other, more tankier supports since they can do everything Enchanters do but better with the added benefit of being tanky.
I suppose so, but even when they aren't meta I still play just Sona, because I love playing her.
Personally, I really hope they don't end up.doing something like balance Sona around Coin.
Because then the "support mains" would cry harder than toddlers in a toy store.