Fiddlesticks is still going to need way more attention.
A tiny buff to his early ranks in drain and some cooldown reduction on his E isn't enough. Fiddlesticks has been more negatively affected by the jungle changes than any other champion, bar none. Trying to clear raptors or kruggs is a nightmare, especially without blue or runic echoes, he simply has too many targets that won't die to dark wind so it requires constantly rechanneling his Q, resulting in tons of downtime and tons of mana expenditure. His buff clear is also way slower because he can't bounce his E. In the same patch, the AP from blue was removed. Fiddlesticks has high AP ratios and really depended on that extra AP.
He's a simple champion that rarely had below a 50% winrate, so at a 45% winrate AFTER the "buff", it's obvious something is wrong. Here are a few things you could start with.
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If his drain kills the target, have it automatically 'hop' to a nearby enemy within range. This would slightly improve non-buff clears and it would rarely have some situational use when fighting enemy champions, although it's more likely Fiddle's channel will be interrupted before he kills an enemy and the tether hops.
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Have monsters count as half a bounce for his dark wind cap. This would help his raptor/krugg clear without affecting his damage vs champions at all. The intent of this buff is to increase his efficiency against multiple monsters caps so much that he doesn't need any compensation for clearing buffs.
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Add more interaction to his passive. I think this is one of the cooler passives with a lot of wasted potential. It could give a super small fear on his next attack/ability against a champion, such as a .25 second fear. This would be appropriate CC for his kit and his theme as a terrifying scarecrow. It could also be used with aoe abilities, allowing for interesting combos such as ulting into the enemy team and very briefly fearing all of them, or chaining a dark wind and spreading terror throughout the enemy team.
Really I don't care what happens, but he needs a buff. He's meant to be a fairly simple, reliable magic damage jungler. I don't think he's ever been anywhere near this bad, even with runeglaive.
