Nautilus still does way too much damage
For not building any offensive items. When a nautilus straight up out-DPS's Jax at level 8 with just a bamis cinder to jaxs double dorans/cutlass, there's a problem.
I remember he good ol' days when Nautilus needed his shield up on W to do damage and if it was broken, he'd still be relevant because he has 4 CC abilities in his kit while being really durable. Now he just mashes E, used his AA + snare grasp proc to snare you and prevent you from fighting back because you end up eating a ton of minion aggro and automatically lose any trade. And his W is now a best of both worlds scenario instead of having any real counter play: he just used it to absorb damage while still amping his AA damage. Remember when you nerfed Shens old W for basically doing the same thing minus damage amp? Don't even get me started on the massive hitbox on dredge line. Historians know for a fact Nauts Dredge alone sunk the titanic, not an iceberg because Nauts Q is the size of the titanic.
It's just another example of tanks doing way too much damage. Especially cc heavy tanks. They don't need to do the absurd amounts of damage they do when they have the best crowd control in the game. The meme was funny but can we nerf him back into being a tank and CC bot instead of an unkillable juggernaut that walks up to you and 100-0s you? It's bad enough her literally requires zero skill to play. Please, for the love of all things sacred, let's actually nerf nautilus in a meaningful way.
does too much damage.